WayneLigon
Adventurer
You might want to try a completely different game system? At least it would be much easier to find players.
4E has been something of a rollercoaster for me. But now that its been out and I have played it a few times and read it thoroughly, I realize that it just isn't D&D to me (I really don't want to get into a fight about whether it is or isn't -- suffice it to say that it isn't IMO). While it might be a good game for it's intended use, it doesn't excite me.
But that's really not the point. The fact that it didn't ecite me got to thinking about D&D and all the good times I've had with it, and all the bad times, and in doing so I sort of saw what D&D is to me, or at least what good D&D is to me. I smashed my head against the 3.x wall for a good long time, trying to make it work. Sometimes it was me issues; sometimes it was group issues; sometimes it was game system issues. And while I had some fun times with 3.x, I think when it is all tallied there was more pain than pleasure, more effort than reward.
And this too brought me to a realization: I like old school gaming. I like subtly adversarial player/DM relationships. I like random monsters and random treasure and all that other randomness. I like esoteric subsystems. i like player balance over the long term. I like vancian magic. I like thieves that aren't front line combatants and druids that aren't combat machines and clerics that have to choose between being the medic or the utiliy caster. i like mages that go from zero to hero over the course of the campaign and fighters that have to rule lands and command armies to keep up. In short, i like old school D&D.
But i'm also getting on, with two young children and car/house payments and all that. I am damn near "retiring" entirely. I haven't been active here in some time and I barely engage in anything resembling "gaming" lately (aside from a few 4E 'playtest' sessions). It would be easy to just pack all my books (from all editions) into a box and put them in the crawl space with my star wars toys and old army stuff and let it be.
But I don't want to. I want to enjoy it again. I want to play D&D the way I want to play it; more importantly, run it the way I want to run it. i want to give it one more honest go before I "retire", before I give it up, putting it behind me as something I "used to do". i don't want to be done with it, even if I think I might be. I want just a little piece of that fun, that wonder, that awesome back that comes with my D&D.
And 4E ain't it. Neither is 3E. I think, in fact, it's 1E without all that ramp up to 2E junk (UA, the Survival Guides, ec..) It might actually be 2E pre-kits and player's option, though, as I played that longer. In any case, it's AD&D, probably some 1E/2E amalgam.
I am going to try and convince a few people I know to give it a go with me (and not ask a few other people -- a good part of my problem has also been player pool oriented). If it works, if it's fun and awesome and a worthwhileinvestment of the time and energy, Iwill be so happy. if it doesn't -- well, I just don't want to give it up without taking one last swing at it, I guess.
4E has been something of a rollercoaster for me. But now that its been out and I have played it a few times and read it thoroughly, I realize that it just isn't D&D to me (I really don't want to get into a fight about whether it is or isn't -- suffice it to say that it isn't IMO). While it might be a good game for it's intended use, it doesn't excite me.
But that's really not the point. The fact that it didn't ecite me got to thinking about D&D and all the good times I've had with it, and all the bad times, and in doing so I sort of saw what D&D is to me, or at least what good D&D is to me. I smashed my head against the 3.x wall for a good long time, trying to make it work. Sometimes it was me issues; sometimes it was group issues; sometimes it was game system issues. And while I had some fun times with 3.x, I think when it is all tallied there was more pain than pleasure, more effort than reward.
And this too brought me to a realization: I like old school gaming. I like subtly adversarial player/DM relationships. I like random monsters and random treasure and all that other randomness. I like esoteric subsystems. i like player balance over the long term. I like vancian magic. I like thieves that aren't front line combatants and druids that aren't combat machines and clerics that have to choose between being the medic or the utiliy caster. i like mages that go from zero to hero over the course of the campaign and fighters that have to rule lands and command armies to keep up. In short, i like old school D&D.
But i'm also getting on, with two young children and car/house payments and all that. I am damn near "retiring" entirely. I haven't been active here in some time and I barely engage in anything resembling "gaming" lately (aside from a few 4E 'playtest' sessions). It would be easy to just pack all my books (from all editions) into a box and put them in the crawl space with my star wars toys and old army stuff and let it be.
But I don't want to. I want to enjoy it again. I want to play D&D the way I want to play it; more importantly, run it the way I want to run it. i want to give it one more honest go before I "retire", before I give it up, putting it behind me as something I "used to do". i don't want to be done with it, even if I think I might be. I want just a little piece of that fun, that wonder, that awesome back that comes with my D&D.
And 4E ain't it. Neither is 3E. I think, in fact, it's 1E without all that ramp up to 2E junk (UA, the Survival Guides, ec..) It might actually be 2E pre-kits and player's option, though, as I played that longer. In any case, it's AD&D, probably some 1E/2E amalgam.
I am going to try and convince a few people I know to give it a go with me (and not ask a few other people -- a good part of my problem has also been player pool oriented). If it works, if it's fun and awesome and a worthwhileinvestment of the time and energy, Iwill be so happy. if it doesn't -- well, I just don't want to give it up without taking one last swing at it, I guess.
:thumbs-up: Using 1e rules with the Tomb is the way to go. Using a PC-skill-oriented system with the Tomb (be it 3.X, Rolemaster, GURPS, BRP, or whatever) misses the point (which is to challenge the player), and sucks the soul from that particular adventure.I was seriously considering running S1 Tomb of Horrors with the 1e rules recently.
Lack of old-school feel isn't 4E's faul, its yours.
Old school had no need of the silly map telling you where you were and where all enemies were.