Here is what I have so far. Still need feats, skills, and languages. His spell effects will remain the same, but will appear to have cold-based visual effects as suggested in Dragon #200's The Color of Magic article.
Jack Frost the Gnome Elemantalist
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Cold Elemental Sorcerer: 14
HP: 124, AC: 16 (+1 size, +1 Dex, +4 amulet),AL: TN, Reflex +5, Will +11, Fortitude +6
Move: 20', Init: +5
Attacks: Bowstaff (+8/+3 melee, 1d4/1d4-1); Bowstaff (+9/+4 ranged, 1d6/1d6); Elemental Touch [cold] (+6/+2 touch, 1d6+7/1d6+7)
Strength: 8 (-2 racial, 2 points)
Intelligence: 12 (4 points)
Wisdom: 14 (6 points)
Dexterity: 12 (4 points)
Constitution: 14 (4 points, +2 racial)
Charisma: 23 (+2 racial, 16 points)
Weapons: Bowstaff (MIC, 4,600gp), Arrows: 30
Armor: Amulet of Natural Armor +4 (32k gp)
Equipment: Bone Ring (MIC, 20k gp), Gem of Seeing (75k), Boots of Levitation (7500 gp), Vest of the Master Evoker (MIC, 10k gp), Hand of the Mage (900 gp)
Feats: Skill Focus [knowledge-planes(elemental)], Improved Initiative, Empower Spell, Combat Casting, Improved Counterspell, Magical Aptitude, Spell Penetration, Greater Spell Penetration, Silent Spell, Still Spell
Skills: Spellcraft (17 points) +20, Knowledge [planes(elemental)](17 points) +21, Use Magic Device (17 points) +25, Profession [stonework/ice carving] +4
Racial Traits: Small (+1 to AC, +4 to AC vs giants, +4 to stealth), Slow Speed (20 ft), Low light vision, Keen Senses (+2 smell and touch perception checks), Obsessive (+2 to Profession stonework/ice sculpture checks), +2 to saves vs illusions, Gnome magic- +1 to DC for illusions, Cast dancing lights, ghost sound, prestidigitation, speak with animals once a day, +1 reptilian and goblin subtypes.
Languages: Common, Gnome, Sylvan
Powers:
Elemental Touch (cold): 1d6+7 (standard action)
Elemental Resistance (Cold): 20
Elemental Blast (Cold): 30 ft radius once/day, 14d6 points of damage, DC: 19 reflex save for half
Spells (Known):
0: Detect Magic, Detect Poison, Flare, Ray of Frost, Light, Mending, Message, Open/Close, Prestidigation
1st: Color Spray, Protection from Evil, Identify, True Strike, Magic Missile
2nd: Melf's Acid Arrow, Web, Spider Climb, Mirror Image, Invisibility
3rd: Fireball, Haste, Dispel Magic, Halt Undead
4th: Evard's Black Tentacles, Stoneskin, Ice Storm, Wall of Ice
5th: Cone of Cold, Hold Monster, Transmute Rock to Mud
6th: Chain Lightning, Otiluke's Freezing Sphere
7th: Limited Wish
Per Day:
0: 6
1st: 6
2nd: 6
3rd: 6
4th: 6
5th: 6
6th: 5
7th: 3
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