[Pathfinder][Recruiting] The Mud Sorcerers Tomb


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[B]Name:[/B] The Desert Wind

[B]Class:[/B] Rogue 7/Fighter 5/Shadowdancer 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] ??

[B]Str:[/B] 22  +6 (10p.)      [B]Level:[/B] 14        [B]XP:[/B] ??
[B]Dex:[/B] 20* +5 (8p.)    [B]BAB:[/B] +11/+6/+1      [B]HP:^[/B] 181/181
[B]Con:[/B] 16  +3 (6p.)      [B]CMB:[/B] +17
[B]Int:[/B] 14  +2 (6p.)      [B]Speed:[/B] 40'**   
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +11         
[B]Cha:[/B] 8  -1 (0p.)      [B]ACP:[/B] 0          

* level attribute bonuses applied to Dex (1) & Str (2)
** +10' enhancement from Sandals (also ignore difficult terrain and leave no footsteps)



                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]

[B]Armor:[/B]              10    +10    +3    +5    +0    +0    +1    29
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 29*

* Uncanny Dodge
Cannot be flanked (Improved Uncanny Dodge)
Special: +2 dodge bonus vs. trap attacks
+2 dodge bonus against AoO

                         [B]Base   Mod  Misc  Total[/B]

[B]Fort:[/B]                      6    +3    +4   +13 
[B]Ref:[/B]                       9    +5    +4   +18* (+20 vs. traps)
[B]Will:[/B]                      4    +2    +4  +10 

* Evasion: Reflex save for 1/2 = no damage
+2 trap sense
Mask of Sweet Air: +5 to saves vs. vapor and gas attacks 



[B]Weapon                       Attack        Damage    Critical[/B]

Desert's Vengeance*(main)..+19/+14/+9...1d8+11+2d6 Holy......19-20/x2 
Desert's Vengeance*(off)..+19/+14/+9. ...1d8+9.........17-20/x2 
*+2 Holy/+2 Keen Dispelling Adamantine Two-Bladed Sword
+4d6 Sneak Attack, +4 points bleed / round 

[B]Languages:[/B] 

Common
Halfling
Elven



[B]Abilities:[/B]

--Human--
* +2 Str 
* Bonus Feat, Bonus Skill Point/level
* Bonus Languages: Any
* Favored Class: Rogue

--Rogue--

* Simple Weapons, hand crossbow, rapier, sap, shortbow
	& short sword
* Light armor proficiency
* Sneak Attack +4d6
* Trapfinding
* Evasion
* Rogue Talent: Bleeding Attack (+sneak die points / round)
* Rogue Talent: Fast Stealth (full speed Stealth)
* Rogue Talent: Weapon Focus (Two-Bladed Sword)
* Trap Sense +2

--Fighter--

*Bonus Feats x 3
*Armor Training (Light) +1 AC/-1 ACP
*Weapon Training (Heavy Blades)  +1 to hit/damage

--Shadowdancer--

*Hide in Plain Sight
*Darkvision (60 ft.)
*Improved Uncanny Dodge

Item Set Benefits:
1/day: Dimension Door (CL7th)

[B]Feats:[/B] 

Dodge - 1st
Exotic Weapon Prof (Two-Bladed Sword) - Bonus Human
Two-Weapon Fighting - 3rd
Mobility - 5th
Weapon Focus - Bonus Rogue
Wind Stance - 7th
Lightning Stance - Fighter 1
Combat Reflexes - Fighter 2
Weapon Specialization (Two-Bladed Sword) - Bonus Fighter 4
Improved Two-Weapon Fighting - 9th
Improved Initiative - 11th
Greated Two-Weapon Fighting - 13th


[B]Skill Points:[/B] 120       [B]Max Ranks:[/B] 14/14
[B]Skills                   Ranks  Mod  Misc  Total[/B]

--Class (+3 bonus)--
Acrobatics.................14...+5....+3...+22 
Climb......................14...+6....+3...+23
Disable Device.............14...+5....+3....+22
Escape Artist..............14...+5....+3....+22
Know (dungeon).............14...+2....+3....+19
Perception.................14...+2....+3....+19
Stealth....................14...+5....+8*....+27
Survival..................12...+2....+3....+17

*Shadow Armor
[b]Equipment:                    Cost(gp)  Weight(lb)[/B]

--Worn / Carried--
Belt of Phys. Perfection (+2) (+2 STR/CON)...8000....1
Bracers of Blinding Strike (MIC197) 5000....1
Sandals of the Light Step (adding +4 Dex) 25000...1
Handy Haversack..................2000....5
Vest of Free Movement (MIC197)...12000....-
Cloak of Resistance (+4)....16000....1
+2 Holy/+2 Keen Dispelling Adamantine Two-Bladed Sword....67000...10
+4 Shadow Mithril Breastplate....23950...15
+1 Animated Darkwood Heavy Shield....9257....5 
Ghost Shroud ..........5000.....-
Mask of Sweet Air....2000....-
Ring of the Darkhidden(MIC122)...2000...-
Ring of Magical Defiance(MIC125)...7500...-
Safewing Amulet (MIC131).....250....1
Explorer's outfit..................--....--

--In Haversack--
Everlasting Rations...........350gp.....2
Everfull Mug....................200gp
Spool of Endless Rope......1,400gp....1
Potion of CSW(6)............4500.........-
Potion of Gaseous Form(2).1500.......-
Safewing Amulet (MIC131).....250....1 (extra)
Keoghtom's Ointment.......4000....0.5
Blessed Bandages (10)....100...10
Potion of Levitate....300....-
Potion of Resist Energy...300...-
Haversack internal weight (max 120): 10.5


[B]Total Weight:[/B]35lbs      [B]Money:[/B] 543gp 

                           [B]Lgt   Med   Hvy  Lift  Push[/B]

[B]Max Weight:[/B]                173   346   520   520   2600

[B]Age:[/B] 35
[B]Height:[/B] 5'2"
[B]Weight:[/B] 155lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Sandy Brown
[B]Skin:[/B] Tanned

[sblock=Appearance] [/sblock]
[sblock=Background]TBD[/sblock]
 
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Question about skills.... So a rogue gets 8+int at first level trained + 7 more from being level 14?
It is still a rank system. Your character would have a total off with a base of 112 skill points to spend (then take your Int modifier multiply it by 14 for additional skill points). Since 14th level is the cap, no skill can have more than 14 points spent on it.

For any skill that is a class skill you get a +3 bonus to on all rolls.
 
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Question about skills.... So a rogue gets 8+int at first level trained + 7 more from being level 14?

I don't really understand your question, but I'll try to answer it as best as I can.

On each level the Rogue gets 8+int modifier skill points. The maximum number of ranks you can have in a skill is equal to your level (half your level for cross-class skills). So a level 14 Human (+1 skill point per level) Rogue with 13 int (for another +1 skill point) will have 14 x 10 = 140 skill points to spend at level 14, with a maximum of 14 ranks in each class skill.
 





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