1) Can't you just wait to sign the GSL until you're ready to bin the OGL versions?1) No cushion period for discontinuing OGL products in product line conversion (Subsection 6.1)
2) No cushion period for termination of GSL (Subsection 11.1)
3) Total destruction of product line upon termination of GSL (Sebsection 11.3)
Yes. That's what 6.1 does. But a lot of companies are going to have large stores of old product they want to move, so if they wait until all their stores of product are sold, they may be waiting quite a while. Thus, 6.1 requires them to take a cut if they want to change over soon.1) Can't you just wait to sign the GSL until you're ready to bin the OGL versions?
There is no "STL". There is the "OGL". It is indefinite. The 4e GSL gives companies a starting date of October 1st to release new product lines. If they change a product line from the OGL to the GSL, they can work out approval by WOTC to release it before October 1st. The GSL handles giving WOTC the right to termination very badly.2) What was the cushion period for the d20 STL?
It doesn't eat IP. It eats product. Yes, this is the problem. The problem of no parallel 3e track is what point 2 is supposed to cover. WOTC should be trying to phase out 3e, not letting it run indefinitely parallel.3) Yes, this is the real poison pill: the fear that the GSL is (or will become) a honey trap, designed to lure in devs and then eat their IP. The problem isn't that Wizards are actively planning evil deeds now, it is that the license does not protect you from future developments.
That devs are reluctant to commit their IP to 4E, with no provision for a parallel 3E track, is not the same as 3). But of course related to that. If the GSL was friendlier, the 3E/Pathfinder could have been completely dead by now. But in its corporate wisdom, that was not the path chosen by Wizards...
Correct. And by changing just subsections 6.1, 11.1, and 11.3, The networking vision can still be obtained and done so at WOTC's benefit as much as the licensee's benefit.Btw, the "abject failure" of Clark's is not either of 1-3. Instead, that refers to the fact that the harbor that is the GSL isn't perceived as a friendly and safe one. The only reason to have the GSL at all (if you ignore the honey trap theory, which you probably should) is to provide a safe harbor, encouraging more D&D development than if you're referred to the rocky shores of general copyright law alone. If noone then uses your harbor in fears it isn't so safe, that's "abject failure" according to Necromancer Games.
Right? Right.
2) What was the cushion period for the d20 STL?
Ideas can only be patented, not copyrighted. Copyright covers only authored content. That is why so many systems can use each others' mechanics and why modules can rely on mechanics from another system without signing on to that system. So long as the mechanics are not written out or planned out in the same way (that is, demonstrating a different balance in game terms), they can rely on the mechanics all they want. But they can't reprint or reference the mechanic directly. So "content" is only going to cover "content" as covered by the GSL, which is the references per the SRD and copyrighted material attached to previously published 4e material. So the publisher wouldn't be able to dump the 4e GSL and then reprint converted content without the GSL. In other words, once printed with the 4e GSL, the product's content is bound to the GSL forever.(And section 10.1, which survives termination, makes it possible you couldn't do a Kenzer-style "go copyright" after you've signed on to the GSL. If you've signed the GSL, you've agreed that "Wizards Intelectual Property" includes "all content contained within the Core Rulebooks", and that you will not use any of it except under license. Is "content" the same as the copyrightable expression, or does it also include the ideas themselves?)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.