charcoalninja
First Post
That isn't really a valid argument. The times have changed and so have the expectations. And when the new product can't deliver enough content to be at least comparable to the last version then this is a failure.
To use the PC market as example, do you think the excuse "Its at least more than Pong" is a valid excuse for a game having much less content than its predecessor?
Considering that in the last few editions every melee class was reduced to:
Basic attack every round, while all the casters did the fun stuff, arguing that the edition that finally has Fighters, Paladins, Rangers and Rogues doing as much cool stuff as the pure casters contains "much less content" isn't a leg I'd prefer to stand on.
Why didn't you get Druids and bards? Because the fighters, Rangers, Rogues and Paladins took up as much space as a full blown caster class did in 2nd and 3rd. The game is MORE complete now than ever before, that's why we don't have every class under the sun right away. Each class has vastly more to it, and vastly more interaction and just well everything, than ever before.
There are a lot of archtypes and characters that could not be made with the 3.5 core and there are lots that can't be made with the 4e core. In 3e you couldn't make a melee class that didn't suck. In 4e you can't make summoners and druids. Such is life.
Edit: Considering how well all of the classes mesh together and how well the mechanics are set up to allow pretty much anything you could possibly want, I'm willing to wait on Druids. But then again, I'm used to waiting. After all, when do us Psionic players get to be "core" huh?
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