Wulf Ratbane
Adventurer
For a German guy, you are pretty smart...
It's amazing what they can do when you channel their intellect into pursuits other than world domination.

For a German guy, you are pretty smart...
After a nonsensical statement like that I must request that you please give us a solid list of "real tactics" and really explain why, for example, something like falling back to a chokepoint to control the flow of opponents wouldn't constitute as a real tactic.
So, yeah, I'm asking you.
You sure can do that too in 4E, but experience shows that the former type of tactics, thet metagame tactics, are prevalent in these games. It's "playing the game" as opposed to immersing yourself in it.
It's something that 3E is guilty of, to a lesser extent. When I say "playing the rules", it's tactics like "if I get up to this guy, spend three squares instead of one to avoid that guy and not suffer opportunity attacks, I'll be able to use this power, push this guy to that square, so that my budy can get up there and help the fighter."
That kind of pseudo-tactics.
Real tactics are in-game tactics, not metagame tactics. "Alright guys. I propose that you and you go there and start a fire in the bushes. At least a part of the hobgoblins will want to check it out. Meanwhile, you Shadowthief will sneak up the ladders, that way, and see if you can reach the captain and grab the key. Any questions?"
You sure can do that too in 4E, but experience shows that the former type of tactics, thet metagame tactics, are prevalent in these games. It's "playing the game" as opposed to immersing yourself in it.
Real tactics are in-game tactics, not metagame tactics. "Alright guys. I propose that you and you go there and start a fire in the bushes. At least a part of the hobgoblins will want to check it out. Meanwhile, you Shadowthief will sneak up the ladders, that way, and see if you can reach the captain and grab the key. Any questions?"
.
And what you're calling "Real tactics" I'd call "Out-of-combat planning" or "Out-of-combat tactics". While in the middle of a fight, metagame tactics is certainly acceptable, and pretty much how I feel things go down in a real fight (boxers or martial artists, using move or tactic x to cancel out move y).
In the middle of a fight, you can't exactly say "You, go here, we will get the high ground" while your enemies are listening to you. By the very nature of it, you're limited to what you can do.
Outside of a fight, I don't see PCs talking of squares and OAs, I see them planning their attack. I see them coming up with how to infiltrate some place, and so on.
Now, you might not experience it that way at your game table. Fine by me. More power to you, really. But please don't think I'm delusional in saying it. I have no way to prove it unless someone else chimes in here, but I'm far from being the only one to have witnessed this issue with 4E.
It doesn't stop me from disagreeing with your claim, and strongly at that.
Edit - I did not see your other posts while writing this one, guys. This post addresses your points indirectly. I define "metagame" as anything that is not considered in-character. Thinking in terms of rules is definitely "metagame", by this definition. It's just a word. Try to understand what I mean instead of redefining the term to suit your arguments. As for this issue existing in other editions of the game, it surely can and will happen depending on the players around the table, no question about it. My point is that 4E is built for playing the rules, and that one has basically to think in terms of rules to do anything constructive in combat.
I absolutely acknowledge, by the way, that your mileage may vary.
BUT you're the one redefining the term METAGAME. (...)