Deadline247
First Post
Mearls is always great to listen to...but the guy conducting the interview was painful and woefully unprepared.
Mearls is always great to listen to...but the guy conducting the interview was painful and woefully unprepared.
So after almost 30 years, I now have to let D&D go. It's totally irrational to be upset about this, I know - D&D was never the best game around IMHO and all previous editions and materials are still useful, and developing new campaigns and adventures is still perfectly possible (never mind the backlog of hundreds of books and modules I've still got to read, let alone play). But somehow I feel as if a very good friend has changed beyond all recognition, taken on a life style which I cannot agree with, and so a parting of the ways is best for all concerned.
And that makes me really sad.
I can't speak for him, but in my case, it's not that I can't. It's that, under most circumstances, I won't.
Not only do I prefer reading, but it takes a lot less time than listening to a podcast. So if there's a transcript available, yeah, I always prefer that route.
Even setting aside the fact that you're taking these remarks out of context (as has already been pointed out), this is a complete non sequitur. The Lord of the Rings isn't an RPG either, and I assume no-one who's into D&D would say that means LotR shouldn't be influencing RPGs.M:tG is not a RPG and should not be influencing RPG gameplay.
Even setting aside the fact that you're taking these remarks out of context (as has already been pointed out), this is a complete non sequitur. The Lord of the Rings isn't an RPG either, and I assume no-one who's into D&D would say that means LotR shouldn't be influencing RPGs.
Actually, from where I'm sitting, LotR's pernicious influence has tainted D&D ever since elves, dwarves, and hobbits were jammed willy-nilly into a game whose true heritage lay with the swords-and-sorcery tradition of Howard, Vance, and Moorcock.
It's not that I don't love LotR, but its themes were never a good fit for D&D.
Nah, that's just the way Clyde does his shows. If most of us doing interviews didn't edit, you'd find similarities. Even with full notes for an interview, those moments happen.Mearls is always great to listen to...but the guy conducting the interview was painful and woefully unprepared.
My best podcasting listening time is when I'm driving.Listening to a podcast is intensely distracting to me. I either give all of my attention to it (which can be difficult since my eyes are otherwise disengaged and will likely seek stimulus) or have it run in the background and miss every other word. I'd like to listen to neat-o podcasts but I just can't figure out how to do so that works for me.
Trust me, many of us would like to, but audio transcript services are way too expensive. There's more food for thought on the whole issue of text vs. audio, but that's a different thread.If I had a transcript though, I could read at my leisure, start and stop when I wanted, and even skim ahead if I hit some rough patches of boredom. Podcasts just don't offer service like that.![]()
I can't speak for him, but in my case, it's not that I can't. It's that, under most circumstances, I won't.
Not only do I prefer reading, but it takes a lot less time than listening to a podcast. So if there's a transcript available, yeah, I always prefer that route.
That is a whole whopping serving of D&D right there. Do Howard, Vance, or Moorcock ever really get THAT close to the game?
Or, in your opinion, is that part of what is wrong with D&D?