I made no optimistic statement. I made a conditional statement. "Depends on" is a conditional.I think you're being overly optimistic.
I beg to differ. There was simply internal debate over the wording of the license and tabling it was discussed. (I was keeping up with the lead up to 4e's release and all the stuff about the GSL, so I'm familiar with that much.)There almost wasn't any license for this edition.
That's very speculative. The logic there seems to be that because the license was tightened up for 4e, it will be further tightened in 5e. My thought is that if they had any such intentions, they would be working it out sooner than later, as there is no fiscal reason for creating a 14 year transition. They either want it or they don't.My best guess (and the guess of several publishers I've talked to) is that the 4E license will be free. Once publishers are more use to working with a more restrictive license, the 5E license will be paid license only.
I again beg to differ. When you look at the playtesting credits, there was clearly more input coming in than your limited circle. In fact, this is the most playtested game I have ever seen and they've been working on it for four years. That's a long time to come up with new ideas and innovations. Actually, I have seen every one of my own suggestions implemented in this edition, including my ideas for the license. Not everyone's ideas are going to fit with everyone else's. But what you just testified to is that your ideas were explored and over time they chose ideas that tested better.While there is nothing wrong with that, it does move away from the core idea of Wizards of 8 years ago. The core idea of 8 years ago at Wizards was listen to the customer and give them EXACTLY what they want. Wizards today definitely listens to their customers. (Hell, the current model they're using for campaign settings originated at ENWorld and I was one of many people that suggested something quite similar to its current incarnation.) But enough of the decisions ... well ... appear to have gone through many committees, and the final product barely resembles the initial intent.
You're probably right. In fact, in the end it was slow going out the door because they could not come to a consensus. I have a feeling it has more to do with their legal department than the committee, because there was a whole lot of legal text in the GSL, whereas the OGL is virtually devoid of legal speak.The GSL is a prime example. The original intent at GenCon 07 was to have 4E be OGL. But to me the GSL reads like something that started off as OGL 2.0 but got went through 10 months of committee meetings and various departments and each making changes and the final product is far from its initial intent, ineffective at reaching its stated goals, and confusing.
I believe the weaseling to be coming from their contract division. That's my opinion and yours is your opinion, but I believe the legalese to be testifying to my viewpoint. I would be interested to hear any more that you would like to offer to support your view as it speaks to WOTC's motive. Regarding game mechanics, you are saying that WOTC listens to the fan base, but in regard to the GSL, you say they are being weaselly. I merely interpret the GSL to be a response to suggestions from those such as myself who said WOTC needed a tighter license that protects their bottom line, while an overzealous lawyer executed this instruction to the extreme.So when I was quick to point out a page ago that I didn't say that WotC is the world's most evil corporation, I quickly pointed out that I never said that. Wizards today appears to be a corporation filled with "weasels" (to borrow the Scott Adams definition of the term), atleast to me. Is that good, no. Is that bad, ehhh no. It just is. But I do not see it as effective in the long run as Wizards of 8 years ago.
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