CapnZapp
Legend
The single best improvement in 4E, to my mind is
Rituals.
Having them (and having them separated from a certain wizard level, as you say) adds immensely to the storytelling power of the game.
I'm not yet there, but I imagine less high-level complexity will become a strong second over time. (This would include at least three of your points: Less-complex high-level spellcasters, Easier high-level PC creation & Easier high-level NPC creation)
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As for dislikes,
My current pet peeve is monster hit points: as in how some get absurd heapings (i.e. most monsters) and others get absurdly few (i.e. minions).
The concept of minions (or mooks) is great for a certain style of play, but it ruins verisimilitude for others. Having them in the game by default (as opposed to some secondary option) means the game shuts out many gamers. Having minions fosters a heavy elitism, where some people (and monsters) just are better, more worthy to live, than others. Not to speak of absurd consequences, where "minion people" die from injuries everybody else would consider a scratch only.
Combine this with the complaints fights take too long against regular monsters, and I believe you have yourself a mistake on the part of WotC.
Currently, my solution (after all, the best complaints are those coupled with a suggested solution) is to halve hit points for standard monsters (and assign the same amount to former minions).
If nothing else, this will make elites and solos truly stand-outs, which I too think is good for the game.
I might list other complaints about the game, but those are of such a nature, they could well be met by "okay, but why don't you go play another game then?".
Regards,
Zapp
Rituals.
Having them (and having them separated from a certain wizard level, as you say) adds immensely to the storytelling power of the game.
I'm not yet there, but I imagine less high-level complexity will become a strong second over time. (This would include at least three of your points: Less-complex high-level spellcasters, Easier high-level PC creation & Easier high-level NPC creation)
---
As for dislikes,
My current pet peeve is monster hit points: as in how some get absurd heapings (i.e. most monsters) and others get absurdly few (i.e. minions).
The concept of minions (or mooks) is great for a certain style of play, but it ruins verisimilitude for others. Having them in the game by default (as opposed to some secondary option) means the game shuts out many gamers. Having minions fosters a heavy elitism, where some people (and monsters) just are better, more worthy to live, than others. Not to speak of absurd consequences, where "minion people" die from injuries everybody else would consider a scratch only.
Combine this with the complaints fights take too long against regular monsters, and I believe you have yourself a mistake on the part of WotC.
Currently, my solution (after all, the best complaints are those coupled with a suggested solution) is to halve hit points for standard monsters (and assign the same amount to former minions).
If nothing else, this will make elites and solos truly stand-outs, which I too think is good for the game.
I might list other complaints about the game, but those are of such a nature, they could well be met by "okay, but why don't you go play another game then?".
Regards,
Zapp