DM-Rocco
Explorer
I kind of agree. Repurposing a class is actually pretty easy. Even doing some power swapping from several classes is doable to conform to a given concept. I think the best way to approach this is to get a clear picture of what the concept for the class will be. Then look for existing powers that fit that concept. Then supplement with new powers as you see fit.
Once the concept for the class is clear it makes it a lot easier to do. But creating one from scratch can seem truly daunting, if you are trying to create each power from scratch.
I would not necessarily like a generic class build up but I'd like to see some sample concepts and how they would implement them. I think that would be more useful for the scratch builder.
I like it when people agree with me, even if kind of

I think they should have still included the classes they did, but they should have also included a break down of target numbers to reach for each power at each level and things like that.
I interviewed WOTC personal for an interview in our next issue and they do have target numbers, based on controllers, strikers, defenders and leaders. I think it increases the playability of the game to release those numbers so people can kick around ideas and not get too crazy with creation. As it is, I made a chart for a break down of target numbers based on what I saw in the PHB so I could create new classes and I think I got it pretty close. Now making a new class from the ground up goes a bit smoother.