Irda Ranger
First Post
So, in other words, the Minion rules give the DM the authority to say "Hey, everything you did was by the rules, but I don't like it. It doesn't fit the narrative I'm trying to set up here. Now get your sword out and attack him for real this time."Player: I poke the dragon in my eye to kill it. I roll unarmed, I hit! I kill it!
DM: Don't be ridiculous. The dragon is annoyed and attacks you. Take 10 damage.
Note the highlighted text. That's my main beef with Minions. They're the DM's way of deciding ahead of time what kind of story is going to be told. It's fine as long the PCs play their role, but the second they step out of line it's grossly apparent what's going on. Minions only work when PCs "behave" and do what they're expected to do.
I know it's rude to say "FIFY", but I think the above is more accurate. There's no "system", just people at the table using an agreed upon method of cooperatively playing a game. The "system" does not have intention; only the DM and the Players have intention. When Hroethgar the Barbarous attacks minions with his pokey-stick he is defeating the "intention" of the DM.This sort of comes under the same heading of "the heroes always arrive just in time, assuming they actually make an effort to arrive quickly and don't try to deliberately flaunt the intention of thesystemDM."