D'karr
Adventurer
One thing I don't like with 4E is that instead of ramping the martial powers up to the spell power, like Bo9S did, they toned the spells down to melee level. Even the dailies do not really look or feel impressive to me, not compared to spells of 3E, and powers from Bo9S.
I can agree to a certain point but I see it more as a balancing act to enable the game to keep the "sweet spot" for a lot longer period. Going from levels 1-20 in 3e was excruciatingly painful after the mid-high levels and it was hard to survive at the lower levels.
In 4e, the powers had to scale from 1-30 and stay in synch between the classes. So now you are adding 10 more levels and you still want to keep the "feel" of the game as when you were playing in the "sweet spot" of 3e. Invariably something had to give. Fortunately I'm okay with that, though I understand that it is not the same for others. Since my players are having a blast, I'm not too worried about it.