thecasualoblivion
First Post
Just finished our Sunday night game, and we had the most ridiculous battle I've ever seen from this game. It was set up as an annoying but not difficult fight that got out of hand when the players found they had the perfect abilities and tactics for this and were rolling ridiculously well.
We had
Lv11 Elf Ranger(TWF/Archery hybrid)
Lv11 Elf Cleric(Laser/Melee hybrid)
Lv11 Human Fighter
Lv11 Halfling Fighter/Paragon Rogue
Lv11 Human Wizard/Blood Mage
vs
Lv14 Blackroot Treant(usually level 19, but reduced to 14)
Round 1
Cleric--Hit with Righteous Brand, Ranger gets +4
Ranger--Quarries Treant, Hits with Evasive Strike
Fighter--Misses with Steel Serpent Strike
Halfling--Misses with Rain of Blows(all of them), uses Rain of Steel(stance)
Wizard--Hits with Blood Pulse
Treant--(Rain of Steel)Hits Fighter with roots, hits Cleric with damage
Round 2--
Cleric--Hits Treant with Command, Blood Pulse for 6(squares)
Ranger--Hits with Sweeping Whirlwind, Blood Pulse for 4 and prone
Fighter--Stands up(Treant had been moved dispelling restrained), misses with charge
Halfling--Hits with Positioning Strike(had Artful Dodger from DM Candy), Blood Pulse for 3
Wizard--Hits with Thunderwave, Blood Pulse for 4
--Blood Pulse Ping Pong over--
Treant--(Rain of Steel)tries to get up, but Ranger hits with Wrong Step(Pathfinder Encounter 11) and Treant is immobilized. Misses Halfling with both attacks. Fails save vs. Immobilized.
Round 3--
Cleric--Hits Prone Treant with Rune of Peace. Treant can now not attack.
Ranger--Hits once with Twin Strike
Fighter--Hits with main attack from All Bets are off.
Halfling--Hits with Sand in the eyes, Treant is blind(just piling it on here)
Wizard--Hits with Firey Burst, 5 ongoing fire
Treant--(Rain of Steel)Can't move, can't attack, takes 5 ongoing fire. Saves vs ongoing fire, fails vs immobilized and Rune of Peace
Round 4--
Cleric--Hits with Searing Light
Ranger--Hits twice with Twin Strike--Treant dies
We had
Lv11 Elf Ranger(TWF/Archery hybrid)
Lv11 Elf Cleric(Laser/Melee hybrid)
Lv11 Human Fighter
Lv11 Halfling Fighter/Paragon Rogue
Lv11 Human Wizard/Blood Mage
vs
Lv14 Blackroot Treant(usually level 19, but reduced to 14)
Round 1
Cleric--Hit with Righteous Brand, Ranger gets +4
Ranger--Quarries Treant, Hits with Evasive Strike
Fighter--Misses with Steel Serpent Strike
Halfling--Misses with Rain of Blows(all of them), uses Rain of Steel(stance)
Wizard--Hits with Blood Pulse
Treant--(Rain of Steel)Hits Fighter with roots, hits Cleric with damage
Round 2--
Cleric--Hits Treant with Command, Blood Pulse for 6(squares)
Ranger--Hits with Sweeping Whirlwind, Blood Pulse for 4 and prone
Fighter--Stands up(Treant had been moved dispelling restrained), misses with charge
Halfling--Hits with Positioning Strike(had Artful Dodger from DM Candy), Blood Pulse for 3
Wizard--Hits with Thunderwave, Blood Pulse for 4
--Blood Pulse Ping Pong over--
Treant--(Rain of Steel)tries to get up, but Ranger hits with Wrong Step(Pathfinder Encounter 11) and Treant is immobilized. Misses Halfling with both attacks. Fails save vs. Immobilized.
Round 3--
Cleric--Hits Prone Treant with Rune of Peace. Treant can now not attack.
Ranger--Hits once with Twin Strike
Fighter--Hits with main attack from All Bets are off.
Halfling--Hits with Sand in the eyes, Treant is blind(just piling it on here)
Wizard--Hits with Firey Burst, 5 ongoing fire
Treant--(Rain of Steel)Can't move, can't attack, takes 5 ongoing fire. Saves vs ongoing fire, fails vs immobilized and Rune of Peace
Round 4--
Cleric--Hits with Searing Light
Ranger--Hits twice with Twin Strike--Treant dies
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