Because, after 10 years, I have some notion of how my players react, and I know how I react. I can already hear the dialogue:
Fenes I'll say again what I said before. If you're intentionally setting out to make a situation not work, you'll probably accomplish that goal. The situation you set up is intentionally ignoring elements that will effect the situation in order to prove the situation doesn't work. You're starting from a this doesn't work mindset and creating a situation to prove an already decided idea.
As I said to RC if ultimately you dislike a game, who am I (or anyone else on this board) to say that you're wrong. But if you're posting on a message board about an issue you're having with the game, that we are not having, then obviously we'll offer our opinion on what we think you're missing. We're not saying we're right and you're wrong. We're just trying to offer advice to other gamers.
My fiance doesn't like red wine. The other day while out tasting, the person pouring put some salt on a plate and had her taste the salt, then drink the red wine. Suddenly she said, "WOW that tastes good!" The woman explained that when a lot of people say they dislike red wine, what they're actually having an issue with is the taste of tanins. Salt takes away the "edge" of the tannins and allows you to taste the fruit of the wine. This is why red wines go with certain foods because those foods tend to be seasoned with more salty seasonings.
She wasn't saying salt would be the right answer, and if my fiance didn't agree she was wrong; she was just offering an idea that might help.
That said here is my idea:
Player: "X is down? What do his wounds look like? bleeding, or just knocked out? If the later, I keep attacking the enemies, he'll get up on his own."
This player is asking for a game element hint. How many HP does he have and can he use a healing surge?
DM: "You can't tell. He's bleeding and on the ground, but still appears to be breathing."
The DM knows X is at negative HP, but does have a healing surge left.
Player: "I am next to him, and the enemy is wielding a waraxe. So, X just got hit "somewhere, somehow", no clues about his wounds? No blood fountain?"
DM: "You have to spend an action to check. Again he's bleeding, but still appears to be breathing. You just can't get an idea of the full extent of the injury unless you really check. It might be really bad, but he might also just be in shock."
Player: "I just want to know if he's bleeding much, or has obvious wounds."
Player is being persnikety, trying to get more info without having to act.
Player X rolls his death save failing it.
DM: "Like I said, he's bleeding pretty bad, but it could just be superficial. You have to check if you want to be sure. He did just make a groaning noise."
Cluing him into the fact that he's not yet dead, and there are game options available.
Player: "Ah, then it's either not really serious, or too serious to do anything without magic. I'll kill the enemy, then we'll wake X up - or bury him."
DM: You're a warlord, you could heal him. If it's not serious enough to kill him, hearing you might just amp him enough to pull through.
Player: He's unconscious, he can't hear my encouraging words, and if such words would be enough to raise him he'll be fine anyway.
DM: Again you're not completely sure of the extent of his injury. he might just be in shock and hearing you might snap him out.
Player: I am no cleric, I don't do healing magic.
DM: Nope not magic just amping him up really.
Player: (Rethinks his decision to attack.) Ok I'll try: "Get up you lazy sack of Orc Droppings! You still got fight in you, walk it off like a man!"
DM: X groans but opens his eyes looking at you, confused.
Player: "That's right barmaid, no time for sleeping! Do your share to help fight, and quit laying around!"
DM: Glaring at you, X struggles to his feet clutching the wound in his side.
Player X: With a grunt I push away the pain of the wound in my side and grip my ax tighter. "I gotta handle everything huh?"
and so on.