Kerrick
First Post
So I was looking over the Types/subtypes this morning, and I noticed this line from the Humanoid Type entry:
Templates are even easier - you just add the CR modifier as an LA. For example, the vampire template (again, according to UK) is CR +7, which would translate to LA +4 (7 * 0.83). A L10 vampire fighter would thus be ECL 14.
It's a really simple fix, but I'm sure there's something wrong with it because it's so simple.
I've been wrestling with a way to either fix the LA system or get rid of it entirely, and this gave me an idea: Why not apply class levels in place of racial HD ("levels")? For example, a stone giant with 10 levels of fighter has 4d8 (giant HD) + 10d10 (fighter HD). He keeps all his racial abilities, bonuses, and whatnot. If he gains 15 levels of fighter, he starts gaining extra d10s as normal. Since giant HD are worth less than class levels, CR-wise (according to UK's challenge ratings system, giants are 0.55/HD, and class levels are 0.8/level without equipment), you can make a small note for conversion - CR +0.33/level, round down. So if you want to add 10 levels, he becomes an ECL 15 (CR 12 for stone giant, +3 for his class levels).Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws.
Templates are even easier - you just add the CR modifier as an LA. For example, the vampire template (again, according to UK) is CR +7, which would translate to LA +4 (7 * 0.83). A L10 vampire fighter would thus be ECL 14.
It's a really simple fix, but I'm sure there's something wrong with it because it's so simple.