Raven Crowking
First Post
Hmm... am I misremembering? The question I remember was "Can an unwounded character use a healing surge?", and I gave an answer to that one.
-Hyp.
I must have missed that. What was your answer?
Hmm... am I misremembering? The question I remember was "Can an unwounded character use a healing surge?", and I gave an answer to that one.
-Hyp.
It's a good solution only for those who want what damage means to be absolutely clear... it is an awful mechanic as far as the game goes.
Makes sense. (Though aren't there some classes or feats that allow you to stay conscious while below 0 hit points? Diehard and Frenzied Berseker? Of course, I will not count the latter in any reasonable discussion on 3E hit points.)
Is this good enough for a summary? I hope I didn't misrepresent any position.
A side question for RC and Fenes: How do you deal with temporary hit points in 3E? Theoratically, a character dropped to -1 hit points (bleeding) in 3E could be inspired by a Bard to gain a 2(d8+CON) temporary hit points - does this only work because in the end, it is still magic? Or did you never think about this specific case, and object to it, too?
I aim to please.It is an excellent summary.
Upthread, it was asked that, if hit points were decoupled from injury, why couldn't you take a healing surge when you were at full.
There are no instances where, given a major wound, those wounds simply vanish. None. Nada. Zip. REH, in particular, was a careful writer with this sort of thing. Conversely, there are times when REH specifically has Conan (or other characters) incapacitated by their wounds and forced to rest before being fully healed.
I think M&M2e is a wonderful toolkit, but it would really benefit from a better explanation of how those tools should be used.If you *don't* max-out your powers/defences, you're going to be in terrible, terrible trouble.
It can be pretty swingy, especially if the GM isn't consistently doling out Hero Points. The GM is supposed to award Hero Points throughout the adventure. This is the way the system should be used, and I don't think that's made clear anywhere in the base book.The damage system, in my experience, tended to be "you didn't hurt them at all", "you didn't hurt them at all", "they're down" depending on the die rolls. I found it just too swingy.
Originally I ignored it because it seemed like a nonsensical question, like a football coach trying to use one of his timeouts during pre-game warmups.
Mulling this over, I may have hit on something here.
Conan doesn't get hamstrung by an assassin with a curved serrated dagger because REH rolls a 96 on the Random Narrative Events table. Nor does REH then think "Aw man! In the next scene I was gonna have Conan fight a running battle on the rooftops with the serpent cultists! What am I gonna do now?"
Conan's wounds are part of the plot, either because they were conceived as part of the outline before REH sat down to write, or because the idea came to him as he was writing and he thought he could work it in. More importantly, if the idea does come to him to injure the Cimmerian, REH can take the time to think about how to work it into the plot without it detracting from your enjoyment of the book Xty years later.
Trying to put lasting wounds into a the universal random conflict resolution system does bring up the "what am I gonna do now" problem. I don't know of anybody who makes up even a simple proto-story expecting that at any time it could be interrupted because the character involved had his spleen ripped out by a Kobold Stickpicker.
That's why, if you wanted to put a "lasting wound" system into 4E, I would argue that it should go one level up - the DM should either bestow lasting wounds by plot fiat, or decide to place monsters that could cause them a la the Bugbear Legbreaker. Randomness can still adjudicate whether they happen and how quickly the characters recover, but the DM will - or should - consider the possibility the characters will want to recover more carefully than if it could happen with a low probability at any time.
But as it is, hit points don't model lasting wounds, and I think I've outlined a good reason why not.
If "healing surges" really do represent morale and adrenelin bursts, having an additional boost of morale when you are unhurt isn't a "nonsensical player decision", provided that it is supported by the game rules.
I see them as more a way to keep fighting through the pain of injury. Thus the presence of pain is a necessary precondition. Also, even adrenaline surges require a trigger. The pre-heat of battle isn't usually a good substitute for the heat of battle.If "healing surges" really do represent morale and adrenelin bursts, having an additional boost of morale when you are unhurt isn't a "nonsensical player decision", provided that it is supported by the game rules.RC