My last 2 games there were 8 players, and really it was too much. One good player had said he wouldn't come back unless the group was reduced, and I agree with him.
So, gearing up for my next scenario (Horror on the Hill) at the club, I've decided to reduce group size to 6 players. One rather obnoxious player I encouraged to quit, now I still have 8 or 9 decent players interested in taking part and I need to decide who to issue invites to, and do my best to avoid hurt feelings. I'm planning to put the remaining players on a stand-by list. There'll also be an Absent list for players temporarily away.
I was wondering if anyone has experience with this, maybe some anecdotes? Things to say and things not to say?
So, gearing up for my next scenario (Horror on the Hill) at the club, I've decided to reduce group size to 6 players. One rather obnoxious player I encouraged to quit, now I still have 8 or 9 decent players interested in taking part and I need to decide who to issue invites to, and do my best to avoid hurt feelings. I'm planning to put the remaining players on a stand-by list. There'll also be an Absent list for players temporarily away.
I was wondering if anyone has experience with this, maybe some anecdotes? Things to say and things not to say?
Back in 88 when I first moved into the area I am living in now, there was a gaming club. I joined the club and the game that was running at that time, and I think there were six or seven players. A short time later a whole bunch of new people joined the club........and the game. So there we were, the poor DM and 14 players at his 1E AD&D game. It was considered a lucky thing to get an action in some combats. Bad guys would be dead before your turn came up.