Also remember that not everyone plays the "Dungeon Way". In my campaign, the party is regularily split three-ways, for long times. (Currently one PC is off infiltrating the palace, another is working with rebels trying to topple the tyrant, and the third is dealing with a fiend trying to kidnap an NPC under the party's protection, and those are just the main plots).
In such a game, where the DM is used to split screen time regularily, being "dead" (or unconscious) and waiting to revive is not taking a time out, it can be filled with "dream episodes" or visions, conversations with ancestor spirits, messengers from god, whatever suits the character and campaign.
In such a game, where the DM is used to split screen time regularily, being "dead" (or unconscious) and waiting to revive is not taking a time out, it can be filled with "dream episodes" or visions, conversations with ancestor spirits, messengers from god, whatever suits the character and campaign.