Scribble
First Post
No, it doesn't, because the rest of your post is devoted entirely to ignoring that dying in D&D doesn't equate to losing.
It' not devoted to ignoring anything. It accepts that while RC does not consider dying in D&D loosing, dying in D&D does not equate to simply going to jail or paying the banker in Monopoly. It's a much larger consequence then the above.
There's still ways to be raised from the dead and, failing that, unlike Monopoly, you can make a new character.
Yes by traveling to a large city, and paying 5,450gp to a priest willing to cast Raise Dead. It's a SIGNIFICANT hurdle.
It's a large chunck of your money/time that needs to be allocated towards other resources.
Such a significant hurde it seems most people forgo it (at least until higher levels) and instead opt to roll up a new character.
If your goal is to take a character from level 1 - X dying ends that goal.
If your goal is to win the game of monopoly, drawing the you loose card ends that goal. Going to jail does not.
If you're really attached to the character, make sure your butt gets revived. And if you die at such a low level that you can't be revived, I admittingly find it rather odd that you'd be so attached in the first place.
Personal preference is great. Everyone has their own. Some like super deadly D&D some don't. Some like spicey food, some don't. Some people get attached to their PCs some don't. But the point isn't about being attached, or any sort of personal preference.
The point is about the two consequences of two games not being equivalent. One is a much bigger burden on the player then the other.