They are still there, just in the PHB now.I haven't read all of Adventurers Vault or the DMG so now its news to me that numeric bonus weapons are gone.
They are still there, just in the PHB now.I haven't read all of Adventurers Vault or the DMG so now its news to me that numeric bonus weapons are gone.
I think that is the poorest excuse I've seen for not liking 3.5 or another edition. If you an experienced DM you release how spells work and what the monster abilities are.From 2e to 3.x the spells changed a little but overall worked kind of the same.
Look, I had fun gaming with my friends but 3.5e rules are bloated and messy, sorry. I want less time in the rules and more time in the game.
Here is why I don't like 3.5 statblocks.
You have a giant with the Awesome Blow feat. Without opening the books/SRD, what does it do for the giant?
I have no idea what it does for the giant, but I do know that by the time I look it up (as well as everything else on the frakkin' stat block) I don't really care any more.You have a giant with the Awesome Blow feat. Without opening the books/SRD, what does it do for the giant?
Oh, ideally you need just 3 good ability scores (and one very good), but all classes have a certain degree of "MAD" in them, so you often end up with 4 ability scores you'd want. (1 for your attacks, 1 for secondary abilities of your class - like Strength for Brutal Scoundrels and Charisma for Artful Dogers if we talk about a Rogue, and the remaining two to improve your defenses.)I've only played 2 games of 4e so my perspective is limited I'm sure. However since defenses depend on one ability statistic OR another I think you could have a few high stats and several lower ones and it doesn't matter. In other editions saves depending on single stats rather than one or the other.
Mike

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.