humantorch40
First Post
Hey Everyone,
I have just started a new 4th edition game and my players are just four sessions into Keep on the Shadowfell.
I have jsut started to think about creating the campaign setting and world around them and thought it would be a lot of fun to get the help and experiance of the guys here.
This is what I want to do, Over the years ive bought and owned nearly every fantasy setting you could nameboth D&D and beyond.
Gloranthia, Warhammer, Talisantia, Forgotten Realms, Greyhawk, Midnight, Scarred Lands, Pathfinder, Dragonlance, you name it ive got a copy of it sitting around somewhere. The only one I have never got round to picking up is Eberron.
And here is my quandry, I like them all, well elements of them, But my creative bone always wants to change them and add my own spin.
So I thought I would take the bull by the horns and create my own setting for the campaign but stealing liberaly and totally from any setting or idea that I loved or fitted both from current settings or your ideas here.
I want a setting drawing from all the influences of fantasy with a lot of elements from LOTR, Conan, Narnia, The Wheel of Time, reflected through the campaign settings listed above and you guys.
So im going to post a topic at a time and get your thoughts and suggestions and build the setting slowly and so you can see the results of your help post my final choices as a wiki.
I want to start with the physical geography of the setting as I like to draw a map pretty early on. Ive decided on one large continental mass ala middle earth with the twist of many islands on the edges of the map and a large inner sea.
My first question to you guys is about different forests and woodlands types in fantasy. I dont want to be like forgotten realms where the continent is so large that every country has multiple forests and to be honest they cease to be distinct, i want each one to have its own flavour and be distinct and original.
I want the following suggestions.
1. What types of forest or wood, both in physical make up of trees and size of forest and more importantly what type of forest in character of why its there in the campaign world and the distinct type of denizens that live there.
for example the different types of elven forest, other good race types such as ents, unicorns or satyrs or plain old woodsmen or evil types of forests such as haunted ones or filled with spiders or beastmen.
(one tip for me is i hate overloading a place with too many races or creates at once, unless its a huge place).
2. What is its overall purpose in the setting, this hopefully should e original and distinct (not five seperate types of haunted wood or forest where good bandits robbing the rich hide out, only one of each).
3. Some suggestions of names (my naming convention for the setting will very much be descriptive english names such as forest of shadows, spiderhaunt wood, the old forest etc. if you want to suggest names from other campaign settings all the better.
4. If you feel your idea has a great example already written out in a campaign setting for example a grreat forest of spiders being the spiderhaunt wood from forgotten realms pls mention it because if i can lift or use something more or less whole as an idea it will reduce my workload a lot.
5. give me a twist with each idea a little creative wrinkle or change with I can use to make it more original for my players
6. Lastly point out any ways i can fit it in easier with the current 4th edition points of light implied setting either in whats been produced so far in setting for example the feywild or monsters produced for 4th.
Thank you guys hopefully this will be a fun ongoing project and stir my creative juices.
I have just started a new 4th edition game and my players are just four sessions into Keep on the Shadowfell.
I have jsut started to think about creating the campaign setting and world around them and thought it would be a lot of fun to get the help and experiance of the guys here.
This is what I want to do, Over the years ive bought and owned nearly every fantasy setting you could nameboth D&D and beyond.
Gloranthia, Warhammer, Talisantia, Forgotten Realms, Greyhawk, Midnight, Scarred Lands, Pathfinder, Dragonlance, you name it ive got a copy of it sitting around somewhere. The only one I have never got round to picking up is Eberron.
And here is my quandry, I like them all, well elements of them, But my creative bone always wants to change them and add my own spin.
So I thought I would take the bull by the horns and create my own setting for the campaign but stealing liberaly and totally from any setting or idea that I loved or fitted both from current settings or your ideas here.
I want a setting drawing from all the influences of fantasy with a lot of elements from LOTR, Conan, Narnia, The Wheel of Time, reflected through the campaign settings listed above and you guys.
So im going to post a topic at a time and get your thoughts and suggestions and build the setting slowly and so you can see the results of your help post my final choices as a wiki.
I want to start with the physical geography of the setting as I like to draw a map pretty early on. Ive decided on one large continental mass ala middle earth with the twist of many islands on the edges of the map and a large inner sea.
My first question to you guys is about different forests and woodlands types in fantasy. I dont want to be like forgotten realms where the continent is so large that every country has multiple forests and to be honest they cease to be distinct, i want each one to have its own flavour and be distinct and original.
I want the following suggestions.
1. What types of forest or wood, both in physical make up of trees and size of forest and more importantly what type of forest in character of why its there in the campaign world and the distinct type of denizens that live there.
for example the different types of elven forest, other good race types such as ents, unicorns or satyrs or plain old woodsmen or evil types of forests such as haunted ones or filled with spiders or beastmen.
(one tip for me is i hate overloading a place with too many races or creates at once, unless its a huge place).
2. What is its overall purpose in the setting, this hopefully should e original and distinct (not five seperate types of haunted wood or forest where good bandits robbing the rich hide out, only one of each).
3. Some suggestions of names (my naming convention for the setting will very much be descriptive english names such as forest of shadows, spiderhaunt wood, the old forest etc. if you want to suggest names from other campaign settings all the better.
4. If you feel your idea has a great example already written out in a campaign setting for example a grreat forest of spiders being the spiderhaunt wood from forgotten realms pls mention it because if i can lift or use something more or less whole as an idea it will reduce my workload a lot.
5. give me a twist with each idea a little creative wrinkle or change with I can use to make it more original for my players
6. Lastly point out any ways i can fit it in easier with the current 4th edition points of light implied setting either in whats been produced so far in setting for example the feywild or monsters produced for 4th.
Thank you guys hopefully this will be a fun ongoing project and stir my creative juices.