Martial Power - What do you hope to see?

I imagine for "Thug Rogue" he means more; eye-gouging, knee cap shattering, curb-stomp, bite ear and tear off... unarmed style of being a Rogue. The guy you meet in a alleyway or in a seedy bar.

Well that is what I would like to see from a Thug Rogue.
A nice garotting ability, and one that acts like the Bugbear strangler (directing a grappled enemy at an incoming attack) would be a nice thing.
 

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Take for instance the Swordmage. Instead of getting the Swordmage's mark, they get an AC booster thing. The mark would have been a better opportunity; all the other defender classes grant you a marking power.
I agree. I rewrote Blade Initiate so that allows the character to use an Aegis once per encounter. The Aegis lasts until the end of the character's next turn. It also lets the character use light and heavy blades as implements for swordmage powers.

Shield ranger'll probably only ever see the spiked shield, IMO.
I'd like this one to be a cagey veteran sort of build, someone who can do a fair bit of damage but who can also give helpful advice when needed. I could do this with a ranger multied into warlord, but it would be even cooler if there was a ranger build already leaning this way ... :)

Beastmaster falls under the confirmed - but afraid they'll pull, eh? Beastmastery was never my thing in 3.x w/ rangers... but a lot of people do dig pets. Actually, I think those rules would make a druid much more... houserulesable.
Yeah, I know it's in there. That still means I'd like to see it. :)

What I'm really looking for is a Martial Controller, but I am well aware that won't be in this book. :)
 


I imagine for "Thug Rogue" he means more; eye-gouging, knee cap shattering, curb-stomp, bite ear and tear off... unarmed style of being a Rogue. The guy you meet in a alleyway or in a seedy bar.

Well that is what I would like to see from a Thug Rogue.
Gotchya'. I think a dirty fighting rogue can be built, but I think more feats and powers in that direction would be pretty sweet.

As for a martial controller,
I still think a 2HFighter w/ gamble can pretty much make himself a small area controller. But, feats that make his range of attacking difficult terrain or something would be rad sweet. Also, alchemy starts to give basics of trap building etc. ...so I'd like to see more alchemy items that are trap/control. I think Moyer's Swordmage rewrite is really what it should be errata'd to... or what may end up being in the arcane power book.

So... how many pages of feats? I'm hoping for one full page of feats per tier, and two or three MC feats per martial class. Or the AV route of just tons and tons of crunch'd be sweet.
 

Lots more feats. I mean, lots more, especially paragon and epic. I'd like to have choices.

General class powers that aren't tied to a new build, in addition to those tied to the new builds.

That's pretty much it.

Brad
 

Options to make versatile weapons better choices when used for their Versatile ability rather than as dedicated one handed weapons that just happen to be Versatile.*

*Questionable Swordmage rulings don't count.**
**If you want to discuss that, don't derail this thread to do it.

Martial options for non martial classes that happen to use martial combat. I don't expect to get this one.
 


Options to make versatile weapons better choices when used for their Versatile ability rather than as dedicated one handed weapons that just happen to be Versatile.*

*Questionable Swordmage rulings don't count.**
**If you want to discuss that, don't derail this thread to do it.

Martial options for non martial classes that happen to use martial combat. I don't expect to get this one.
I had to chortle when I read this comment. Hehehand jiving jedis... hehe...

So, are you thinking accuracy/damage buff? Or a defensive property? Or fighter powers that say 'If versatile and used in two hands:' ...which could be a cool subset of powers. I'm hoping for a few feats to make it a bit more perky.

Like... more universal feats? Sort of how weapon focus is good for any melee combatant, not just martial power source people?
 

So, are you thinking accuracy/damage buff? Or a defensive property? Or fighter powers that say 'If versatile and used in two hands:' ...which could be a cool subset of powers. I'm hoping for a few feats to make it a bit more perky.
Ideally, it would be a fighter build option like the tempest fighter, and would include a basic set of starting bonuses coupled with powers that read things like "If versatile and wielded alone." Or something better phrased than that, but you get the idea. The best way to do it would be to come up with some kind of theme to give to versatile weapons wielded solo (ie, not with a shield or another weapon). You know how shields have all kinds of pushing abilities? Finding a theme like that would be the best way.

I'd suggest grabs and acrobatics as the theme. Maybe allow a versatile fighter to choose acrobatics as a class skill, give him a bonus to attack when fighting with a versatile weapon, an extra bonus to damage when wielding his versatile weapon in two hands, and then create a number of powers that begin with making grab attacks and then follow up with abusing your grabbed opponent in some way.

That's just an idea, there are other ways it could be done of course.

It would also require clarifying how one switches one's grip on a weapon in terms of the rules. But that's needed anyways.
Like... more universal feats? Sort of how weapon focus is good for any melee combatant, not just martial power source people?
I meant more powers, but yes, that would work too.

There are a lot of classes that fight by hitting things with weapons, but which aren't actually martial classes. Martial skill seems like the sort of thing that shouldn't be too hard for, say, a paladin, to acquire.
 

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