Barbarian is up!!!


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Initial thoughts:

Maybe I've missed something, but I can't see anything stopping the Barbarian from taking the heavy armour and shield feats. Maybe it's my inner minimaxer, but they'd be the first feats I'd take. I think this is against the theme of the lightly armoured/high hit point striker, but when theme and optimization meet, theme is often the loser.

Doesn't even start with simple ranged proficiency. Against ranged flying enemies, that's gonna hurt!

Interesting to see that Defender-level hit points comes with Defender-level trained skills.

Thrown weapons are a Barbs friend
 

If there's one thing that worries me here it's that Rogues and Rangers multiclassing into Barbarian will be doing inappropriate damage.
Well, that's possible if a rogue or a ranger multi-d into one another's respective classes. A ranger who gets a free extra +2d6 damage with CA once an encounter is pretty damn sweet.

I also don't see any particular power that's screaming for the ranger or rogue to take (considering that they can't get to the At-Wills until they paragon multi-class). The only encounter power, for instance, that does buckets of damage outside of others is Avalanche strike. The drawback being that the Rogue or ranger gets a -4 to AC for a round, something that rogues and rangers would find a very dangerous situation to be in, what with their fewer HP.
 


Well, that's possible if a rogue or a ranger multi-d into one another's respective classes. A ranger who gets a free extra +2d6 damage with CA once an encounter is pretty damn sweet.

I also don't see any particular power that's screaming for the ranger or rogue to take (considering that they can't get to the At-Wills until they paragon multi-class). The only encounter power, for instance, that does buckets of damage outside of others is Avalanche strike. The drawback being that the Rogue or ranger gets a -4 to AC for a round, something that rogues and rangers would find a very dangerous situation to be in, what with their fewer HP.
Yeah, I jumped a bit too fast on that one. I'm blaming lack of sleep. :P

Overall I love the feel of the class from the looks of it, though some of the higher level stuff may indeed require some further looking into. (An attack bonus equal to the number of enemies the barbarian can see???)
Can't wait to get a feel for the rest of that book. =)

[Actually, I'm really looking forward to seeing what a Barbarian/Nature Warrior multiclass looks like. ; ) ]
 
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yeaa...why does it look more defenderish...power creep???
I don't think so. It is a striker who dips into defender (with this build). Sort of like a fighter dipping into striker w/ some methods. Or swordmage dipping into controller. Or cleric dipping into... whatever it wants? Oruhh... Paladin into leader. It's actually a consistency.

I'm interested in some play testing. Somebody get on it! :D
 

I'd also like to add that the art is really impressive in this article. I love the Tiefling barbarian...even if I can't see anyone ever playing one.
 

I'd also like to add that the art is really impressive in this article. I love the Tiefling barbarian...even if I can't see anyone ever playing one.

Depending on the Cha build for Barbs I think a Tiefling could make a very very interesting one, especially with the great synergy with Infernal Wrath.
 

Let me say, this class does look like a lot of fun to play. As a person playing a "barbarian" right now using the fighter class, I could see a lot of potential for a switch over.

As far as balance goes, at first I was in the camp that the barbarian is the all offense, no defense striker. He does crazy damage compared to the other strikers, but he has no AC with his light armor and no dex or int.

But then someone pointed out that he's just one armor feat away from a decent AC, with the HP of a defender and the damage of a striker.

I can't see how that's balanced honestly.
 


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