Greylock
First Post
You mean you don't get it?![]()
Gasp!

You mean you don't get it?![]()
I've recently decided (after playing it a little more) that "No, it's not."
I'm not upset that I bought 4E or anything. There are a lot of good ideas in it. I'll definitely be taking the idea of Spells vs. Rituals with me, for instance. I like some of the Cosmology and the Alignment changes are inspirational (even if I won't use them as written). But as nice as some of the window dressing is, the core of the system just doesn't seem to be working. C'est la Vie
I'm not upset that I bought 4E or anything. There are a lot of good ideas in it. I'll definitely be taking the idea of Spells vs. Rituals with me, for instance. I like some of the Cosmology and the Alignment changes are inspirational (even if I won't use them as written). But as nice as some of the window dressing is, the core of the system just doesn't seem to be working. C'est la Vie
I know, eh?
Who are you, and what have you done with Irda Ranger????
Not enough. Mind you, spending more than 50% of our time in combat has a lot to do with it. Seems 2 defenders, 2 strikers, 1 controller and one leader doesn't have enough hitting power.Try creating personalities, motivations, and mannerisms for your characters. It's helps dispel that board game feel.
Hardly. I'm saying the flip side of the same thing. Poker is balanced, that doesn't make it a childrens game. But when making a game for children you should endeavor to make it as balanced as possible, if only to save their poor parents. DnD feels like a boardgame in that sense - it's been altered in such a way as to indicate that the target audience is now much younger than before.Chess is balanced. Are you suggesting balanced games are somehow meant for children?
Granted, but that was done while maintaining a sufficient discretion between classes.Actually, 3e started moving D&D in the direction of making all classes combat-capable
Exactly. That's what hero quest et al are for. And when I refer to boardgame, that's what I mean. We're not talking about snakes and ladders here. We're talking about talisman, hero quest, warhammer quest and games of that ilk. They're dungeon crawls with 'lite' rules, miniatures and defined maps. Chess is a totally different type of game altogether.Not for everyone. Moving a figure on a grid screams "Boardgame" to me, no matter the characterisation.
Turn based effect have a huge part to play in this. The effects have become "You've been hit by the ghoul. Miss a turn" which just screams boardgame. Where as "you've been hit by the ghoul and paralyzed, you will remain so for 1d6 minutes or until 'cured'" promotes story over mechanics. 1d6 minutes promotes fear, where missing a turn is just a yawn.You know it's funny, but it was only after trying the gameplay itself that I realized "Man, this is too boardgame." It was one of those things that I couldn't anticipate just by reading the rules. But all the stuff I was excited about during the rev-up to launch I still really like.
I fail to see what's stopping anyone creating a better D&D than 4E by "doing a page 42" and jettisoning all the other subjectively good, questionable taste stuff like dragonborn warlords surging great fountains of heal.have it just work.
4E gives me what those numbers are on p42 of the DMG. If I don't mind only having monsters with basic attacks, I could run an entire campaign out of p42, the PHB, and my imagination. Add the NPC templates for spice.
I think what I'm driving at is that DnD has crossed a line (for me) where it now focuses too much on rules over flavour. All previous editions have been flavour first, with rules to describe the situation. Now we have rules for the sake of balance, regardless of any story or explainable purpose.
We have 'you miss a turn because the rules say so' rather than 'the ghoul bit you, so now you suffer the consequences, which incidentally means missing a turn'. We have 'deal 2d4 + int damage by casting magic missile' rather than 'you hurl bolts of force at your enemy. Incidentally this is determined by rolling 1d4+1...'
But the same was true before, always whenever you saw 5 feet there was a 1 square beside it.
We know in 4e that 5 feet still equals 1 square. So if one wished to use feet instead, it just as readily available. OR if someone wishes to use metric by having squares as the main base it is easier to adapt into a easy measurement of say 1.5 meters for example.
What is to stop you from still saying fall back, charge the enemy, etc? Our group hardly ever uses the mechanical terms, we do our math, move the characters (when we use the board, which is probably 1/3 of the time we have combat, which is probably 1/4 of our sessions) but do all the descriptions not with mechanics but with roleplaying.