I would be interested to hear how you handle initiative.
Winning initiative indicates having just a bit of an edge.
Both sides charge. They meet in the middle, but the side with initiative gets to resolve their attacks first.
On the other hand, initiative can get trumped by the situation. e.g. Nim and Rod encounter each other at 30 feet. Nim has a crossbow ready. Rod charges to attack with his axe. Even if Rod won initiative, Nim would get a chance to shoot before Rod can hit with his axe.
Oh, and by the way, I've fleshed out your injury table at Dragonsfoot in the Classic D&D forum. I'd love to hear what your experiences with it have been.
I have mixed feelings about it.
I think we actually only got one injury off of it the entire campaign. I’m not sure that that PC losing an arm was more fun than if she’d just died. Somehow it just didn’t feel right for B/X D&D to me.
The other opportunity to use the table, I ended up not using it because the damage was coming from banshee shrieks instead of physical attacks. One player who really like the injury table suggested substituting “mental injuries”, but I balked in the moment. I think that could work, though.