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What Would Get You to Subscribe to Dungeon?

I'll subscribe to the DDI once three conditions have been met:

1) I've actually tried 4e, and like it. For the moment, since I haven't actually played the game, I'm reserving judgement, and so won't be subscribing to DDI or buying any supplements.

2) The complete suite of software tools is made available. In particular, the Virtual Tabletop is an absolute necessity.

3) At the time that the first two have been achieved, the community of DDI subscibers must be 'big enough', and the reviews of the software must be 'good enough'. Both of these terms are deliberately vague - I'll make the final decision at the time.

If it were just Dungeon, however, then there's probably nothing they can do that would make me subscribe. I don't like reading large articles on a computer screen, and I'm not going to go to the trouble of printing them out.

But, just for the sake of argument, let's assume some sort of good ePaper tool was available...

To get me to subscribe to eDungeon, they would need to completely relaunch the magazine, complete with a six month free trial. Very few of the eDungeon adventures thus far have grabbed my attention, which is fairly damning, I think. Additionally, the six month free trial would need to include at least the first four parts of a new Adventure Path, that would need to be mechanically sound and sufficiently interesting to leave me thinking "I must run this".

(That six month free trial may be an unfair requirement. However, I would want to be assured of getting a good product - where 'good' is defined according to my own entirely arbitrary standard - and since there's no obvious mechanism to allow people to browse an individual magazine before purchase, I think that's the requirement I would have.)
 

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What would it take? If it were free, or so trivial in price as to be practically free (say, $1 or 2 for a year's subscription). Anything more than that just isn't worth it to me, since I'm not running a game of 4e right now, so it would be merely for reading enjoyment...
 


Well, gee, I was subscribed for a decade. What changed? Oh yeah, they killed the magazine!

Chalk up another vote for "printed magazine." Even the fact that it's 4E wouldn't be a dealbreaker if it was on paper and being delivered to my house ... assuming that the basic quality was there.

They'd also get big bonus points for putting it back in Paizo's hands.

-The Gneech :cool:
 



Let's see...

A gaming group I knew would want to play 4e long-term, and often enough that I'd need something like a new scenario every couple of weeks.

Adventures that weren't a string of combat encounters.

Adventures that are set at or near my group's level.
 

Well I'd like to see printed versions again as well..as much or more than anyone, but I'm not hopeful.


To get me to sign up to the online mags?

Tokens, high res maps, and most importantly PLOT (as someone mentioned). The adventures in Dungeon so far have been the same 'ol lame 'ol WOTC has been pumping out since 1998-ish.

The game table is very important to me as well- but not a neccessity at the current pricing-the things I mentioned above are.
 

OK here is a question add-on to this original question:

What if they made a print copy of Dragon or Dungeon

BUT....

1) The pages were in black and white instead of full color;
2) Smaller im size (comic book size over magazine)
3) Any add-ons (tokens, character sheets, maps) could be available as PDFs from the website?
 

OK here is a question add-on to this original question:

What if they made a print copy of Dragon or Dungeon

BUT....

1) The pages were in black and white instead of full color;
2) Smaller im size (comic book size over magazine)
3) Any add-ons (tokens, character sheets, maps) could be available as PDFs from the website?

That's why we have the fork thread.
 

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