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Superheroes of the Trust Game Thread III


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"OK, Skylark, you may need to come bail me out in a second. Here goes nothing." With that, Nitro takes an incredible standing leap towards Stratos and slams his hands together creating a massive shockwave heading towards the flying villain.

(OOC: Acrobatics to add to distance, Jump check. (1d20 17=33). That's 10 + 14 Str + 18 from Acrobatics= 42 base*25 (Leaping 4)/ 2 (standing jump)= 525 feet for the jump, as a move action. Then use Shockwave, 110 ft Cone Area, 11 damage) as a standard action.
 

Shake shake shake shake. Skylark attempts to find cover, and calls back, "Awright Nitro! Knock the stuffin' out of that tweedy wanker!!"

(Skylark will ready an action to grab Nitro with telekinesis and drag him to safety if he gets zapped. If that doesn't happen, she'll use Gravity Blast on top of Stratos' head (indirect), so any knockback will drive him down. Attack roll, ranged at +8 1d20 8=17 . Correction, Skylark is +10 on ranged attacks with her Gravity array, so the total would be 19)
 
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Well, I called that one. And I'm back in the filthy freaking river again. Star thinks as she recovers from the momentary blackout. Thanks... Wait, wasn't someone helping me up? She lifts herself just out of the water with a touch of flight. "I hear you, let's get this over with."

Megan twists around, looking about from her now lower altitude. Hey, now I can see into the ground floors. There's Orion - with a little girl. What a bastard. Not supposed to - F-! THAT! She whips off a quick burst at the elite normal which verge off, fly around the pair, and then blast into his back.

Then she creates another grouping of shots which fly off in Stratos's direction as her last burst comes around for another pass.

[sblock]
Spend HP to recover from Stun.

Adjust 5 ft up with Flight.

Plasma Orbs to attack Orion. Plasma Control +10* Autofire 2 (1 for 1, max 5*), Penetrating 3 (4/rank, +3), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate

Use Indirect to avoid hostage, Precise Shot, Precise. Attack: +14: 33

Extra Effort: SURGE to attack Stratos.

Plasma Orbs to attack Stratos. Plasma Control +10* Autofire 2 (1 for 1, max 5*), Penetrating 3 (4/rank, +3), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate

Attack: +14: 17 Bleh.


Homing Attack on Stratos: Plasma Orbs to attack Stratos. Plasma Control +10* Autofire 2 (1 for 1, max 5*), Penetrating 3 (4/rank, +3), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate

Power Attack for 4. Attack: +10: 18 That should miss again unless someone stuns him. 1 Homing chance left.

Def: 23/14. Toughness +9/+10 DR. Bruised x4. Staggered. Displaced.[/sblock]

Star's blast sends the now-coverless Orion flying accross the casino (stun, bruise, injury)

Stratos continues to dodge her attacks.

Apollo shoots at Stratos again, and misses again.


Hope lets herself down to the ground, breathing harshly, looking up at the battle between Stratos and the others.

"Did you loose something important 20 some odd years ago?" she gasps in pain, through the wind-born speech ability. She could see the similarities so much now....

She has to know.... This may be her only chance to know.

"Wren, knock her out, I..." she coughs again, eyes swimming from pain.

Hope tries to recover, only for HS to make another attack. He blasts her with radiation again, this time hurting her quite badly (disabled, staggered, injured bruised)

"Star, can you try to knock Stratos towards me?" Nitro asks.

(OOC: As in, direct her attacks so if he suffers Knockback it's down and towards Nitro. Ideally I'd like to have Nitro take a Charging Standing Jump at Stratos to try to hit him and use Improved Grab, but that requires him to get a little closer, Matt has said. Otherwise I can leap underneath him and probably get close enough to Shockwave him)

"OK, Skylark, you may need to come bail me out in a second. Here goes nothing." With that, Nitro takes an incredible standing leap towards Stratos and slams his hands together creating a massive shockwave heading towards the flying villain.

(OOC: Acrobatics to add to distance, Jump check. (1d20 17=33). That's 10 + 14 Str + 18 from Acrobatics= 42 base*25 (Leaping 4)/ 2 (standing jump)= 525 feet for the jump, as a move action. Then use Shockwave, 110 ft Cone Area, 11 damage) as a standard action.

Nitro climbs up on Fangor's net, takes a few careful steps across it and jumps towards Stratos, clapping his hands together and blasting Stratos with the resulting shockwave. Stratos goes flying and crashes into the water (staggered, stunned, bruised 2)

Devil Ray rushes at Nereid and bashes her across the temple with his armored hands. the hit knocks her out and turns her around. He grabs her from behind, putting his other hand around her waist, and starting to swim off with her.

Shake shake shake shake. Skylark attempts to find cover, and calls back, "Awright Nitro! Knock the stuffin' out of that tweedy wanker!!"

(Skylark will ready an action to grab Nitro with telekinesis and drag him to safety if he gets zapped. If that doesn't happen, she'll use Gravity Blast on top of Stratos' head (indirect), so any knockback will drive him down. Attack roll, ranged at +8 1d20 8=17 . Correction, Skylark is +10 on ranged attacks with her Gravity array, so the total would be 19)

Skylark then makes a downward motion with both hands and a burst of gravity comes crashing down on Stratos, knocking him out.
 

0 HP, 2 Injury, 2 Bruise
Toughness +12 (from 2 bruises), Fort +11< Refl +9, Will +14

Since TP is still last action tried, Wren turns his attention to the unconscious ally, quickly taking her from her captor. (Assuming Grapple Check again, so here goes....TP Grapple to take Nereid away from Devil Ray (1d20 6=24))

Removing the unconscious woman from Devil Ray, Wren takes the chance to deal with the Devil Ray without remorse for retaliation. With gun in hand, Wren shoots at the villain, and Teleports back to safety with Nereid. (I have no other attack, since keeping with TP AltPower, so I had to improvise. This gun should work... +9 to hit I believe, and +4 dmg bonus for the bullet. Crossing Fingers, Gun Shot to Devil Ray... fingers crossed (1d20 9=20))

[sblock=Valid Action?]Ok, Move action to TP to Neried, Standard Action to shoot, and then complete TurnAround with Teleport to return back to where he was originally. With TP and TurnAround, I can Teleport, take standard action, then Teleport back as a Full Round. Is shooting with the gun a viable option? If not, then I skip my standard action, to retrieve the woman, with Grapple Check. Nothing else I can do, at the moment, but to start damage control...[/sblock]
 

The agony following Hiroshima's blast was intense, horrifically intense, worse than anything else she ever felt. As it washes over her, she can't think, all she can do is feel the pain and even that becomes too much to bear. She slips into unconsciousness.


ooc:
I figure since she does have an heat/flame-weakness common to ice controllers, that blast is gonna be felt. She goes down and out. Oh, first blast was from Orion. :(
 

(Staggered, bruised x5)

"Wicked." Skylark congratulates herself (and Nitro!) quietly upon bashing Stratos.


Her bruises ache, but her confidence returns! Floating just above the boardwalk, debris and litter lazily spiral around her force field! "Oi! Hiroshima! Go whinge somewhere else!" She hopes that Hope isn't badly hurt, she's grown rather fond of the nutter.

(Gravity blast on Hiroshima Shadow, blasting him away from Hope. Also, she'd like to use mass sense to determine if HS has any mass, or if he's actually made of energy. Attack roll 1d20 10=27 )
 

"I'm going to Freedom Hall now," Star says abruptly. I don't really need -those- anymore. The plasma spheres converging on Stratos's unconscious disappear. As does Star, leaving a sonic boom behind.

[sblock]Move Action: start flying towards Freedom Hall, 1000mph.


Def: 22/13. Toughness +9/+10 DR. Bruised x4. Staggered. Displaced. Fatigued.[/sblock]
 

Nitro, 1 HP, Bruised/Injured (energy)

"Nice, Skylark", Nitro remarks. OK, there goes Star. She's acting a little strangely.

"I'll save you, Nereid!" Nitro yells. Aren't you saying that a lot today? Yeah, you are.

Summoning a burst of strength and swimming technique he didn't know he possessed, Nitro launches himself towards Devil Ray in what he'll surely end up calling a "Nitropedo."

(OOC: Extra Effort to power stunt off of Enhanced Strength 20: Strike 10 (PF: Mighty), Swimming 8, Enhanced Feat 1: Environmental Adaptation (Underwater).

Charge Devil Ray, AOA for 5, PA for 5. +11 to hit, 19 damage on a hit. Defense 14.

Attack on Devil Ray, Charge, AOA 5, PA 5 (1d20 11=19)

If that wouldn't hit, and I'm thinking it won't, use an HP to reroll (down to 0 HP). Attack on Devil Ray, Charge, AOA 5, PA 5

HP reroll if first attack missed (1d20 11=23)
)
 

0 HP, 2 Injury, 2 Bruise
Toughness +12 (from 2 bruises), Fort +11< Refl +9, Will +14

Since TP is still last action tried, Wren turns his attention to the unconscious ally, quickly taking her from her captor. (Assuming Grapple Check again, so here goes....TP Grapple to take Nereid away from Devil Ray (1d20 6=24))

Removing the unconscious woman from Devil Ray, Wren takes the chance to deal with the Devil Ray without remorse for retaliation. With gun in hand, Wren shoots at the villain, and Teleports back to safety with Nereid. (I have no other attack, since keeping with TP AltPower, so I had to improvise. This gun should work... +9 to hit I believe, and +4 dmg bonus for the bullet. Crossing Fingers, Gun Shot to Devil Ray... fingers crossed (1d20 9=20))

[sblock=Valid Action?]Ok, Move action to TP to Neried, Standard Action to shoot, and then complete TurnAround with Teleport to return back to where he was originally. With TP and TurnAround, I can Teleport, take standard action, then Teleport back as a Full Round. Is shooting with the gun a viable option? If not, then I skip my standard action, to retrieve the woman, with Grapple Check. Nothing else I can do, at the moment, but to start damage control...[/sblock]

Disappearing form the Casino, Wren tries to wrest Neirid from Devil Ray, but unlike Orion, Devil Ray's armor makes him extremely strong, and he pulls against the fold in space created by Wren's ring. While he is pulling with his ring, Wren cannot also try to blast Devil Ray, so with his other hand he pulls a gun out of his costume, the one provided by the Trust, and fires parallel to his rings' energy. The bullet pierces Devil Ray's armor, leaving a trail of blood in the water (injured, bruised), but Devil Ray still manages to wrest Nereid free from Wren's ring.

"I'm going to Freedom Hall now," Star says abruptly. I don't really need -those- anymore. The plasma spheres converging on Stratos's unconscious disappear. As does Star, leaving a sonic boom behind.

[sblock]Move Action: start flying towards Freedom Hall, 1000mph.

Def: 22/13. Toughness +9/+10 DR. Bruised x4. Staggered. Displaced. Fatigued.[/sblock]

She is near Freedom Hall now, but not there yet. She can see the flames well though. The gunships don't see her for now.

Meanwhile, Duncan Summers tells Optic "I'm hearing that Maestro used his control of air traffic to mind control the crew of a passenger jet. Its headed towards the Federal Building. Someone has to stop it!"

"I'm on it!" Optic says. "Apollo, fly me there and I'll control the plane!"


The agony following Hiroshima's blast was intense, horrifically intense, worse than anything else she ever felt. As it washes over her, she can't think, all she can do is feel the pain and even that becomes too much to bear. She slips into unconsciousness.

ooc:
I figure since she does have an heat/flame-weakness common to ice controllers, that blast is gonna be felt. She goes down and out. Oh, first blast was from Orion. :(

She cant do that, but she CAN just lie there and close her eyes. In fact, thats probably a wise thing, since if she doesn't, she'll probably get shot up by the guys in the hotel.

Seeing Hope go down, HS shouts "NEXT!" and blasts Skylark, sending her flying, her costume catching fire in a a few places, though the flames quickly go out (stunned, injured, bruised)

"Nice, Skylark", Nitro remarks. OK, there goes Star. She's acting a little strangely.

"I'll save you, Nereid!" Nitro yells. Aren't you saying that a lot today? Yeah, you are.

Summoning a burst of strength and swimming technique he didn't know he possessed, Nitro launches himself towards Devil Ray in what he'll surely end up calling a "Nitropedo."

(OOC: Extra Effort to power stunt off of Enhanced Strength 20: Strike 10 (PF: Mighty), Swimming 8, Enhanced Feat 1: Environmental Adaptation (Underwater).

Charge Devil Ray, AOA for 5, PA for 5. +11 to hit, 19 damage on a hit. Defense 14.

Attack on Devil Ray, Charge, AOA 5, PA 5 (1d20 11=19)

If that wouldn't hit, and I'm thinking it won't, use an HP to reroll (down to 0 HP). Attack on Devil Ray, Charge, AOA 5, PA 5

HP reroll if first attack missed (1d20 11=23)
)

The Nitropedo surges into the wounded Devil Ray, speeding up behind him, then passing underneath him, facing him. DR sees Nitro pass him by, and then gets uppercut by Nitro's knee under his chin at 250MPH. Devil Ray goes flying backwards out of the water, flipping like a dolphin but landing on his back. (KO) Nitro meanwhile uses the opposing force from Devil Ray's chin to set himself upright and change direction, allowing him to catch Nereid as DR drops her.


(Staggered, bruised x5)

"Wicked." Skylark congratulates herself (and Nitro!) quietly upon bashing Stratos.


Her bruises ache, but her confidence returns! Floating just above the boardwalk, debris and litter lazily spiral around her force field! "Oi! Hiroshima! Go whinge somewhere else!" She hopes that Hope isn't badly hurt, she's grown rather fond of the nutter.

(Gravity blast on Hiroshima Shadow, blasting him away from Hope. Also, she'd like to use mass sense to determine if HS has any mass, or if he's actually made of energy. Attack roll 1d20 10=27 )

HS hs no mass. But Beign stunned, Skylark loses her action.

Orion recovers and stands up again, and but the thugs in the hotel can't hit the party, which is now all either down or out over the river.
 

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