• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Superheroes of the Trust Game Thread III

Meanwhile, more from Daedalus: "Some of these guys aren't soldiers! A few are supers or high-tech assassins...at least two of the latter...plus they have that damn Bee and that crazy Canadian Mad Maple. They've got Bowman, and Maple and some soldiers have Lady Liberty cornered. Dr. Met and I are holed up in my vault, using arrow slits the Doc made to defend ourselves. Raven is trapped somewhere in the building."
 

log in or register to remove this ad


OOC: Matt forgot to resolve Nitro's Demoralize attempt on Stratos last round, but it worked, so everyone who is before Nitro will have him at -2 to saves as a result. By my count, that's Apollo (who, if no one else has a suggestion for, I'd say shoots Stratos), Star, Hope and Fangor.

Initiative (as I see it, just counting us):
Apollo 13
Star 9
Hope 8
Fangor 8
Nitro 7
Optic 7
Skylark 4
 

Well, I called that one. And I'm back in the filthy freaking river again. Star thinks as she recovers from the momentary blackout. Thanks... Wait, wasn't someone helping me up? She lifts herself just out of the water with a touch of flight. "I hear you, let's get this over with."

Megan twists around, looking about from her now lower altitude. Hey, now I can see into the ground floors. There's Orion - with a little girl. What a bastard. Not supposed to - F-! THAT! She whips off a quick burst at the elite normal which verge off, fly around the pair, and then blast into his back.

Then she creates another grouping of shots which fly off in Stratos's direction as her last burst comes around for another pass.

[sblock]
Spend HP to recover from Stun.

Adjust 5 ft up with Flight.

Plasma Orbs to attack Orion. Plasma Control +10* Autofire 2 (1 for 1, max 5*), Penetrating 3 (4/rank, +3), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate

Use Indirect to avoid hostage, Precise Shot, Precise. Attack: +14: 33

Extra Effort: SURGE to attack Stratos.

Plasma Orbs to attack Stratos. Plasma Control +10* Autofire 2 (1 for 1, max 5*), Penetrating 3 (4/rank, +3), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate

Attack: +14: 17 Bleh.


Homing Attack on Stratos: Plasma Orbs to attack Stratos. Plasma Control +10* Autofire 2 (1 for 1, max 5*), Penetrating 3 (4/rank, +3), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate

Power Attack for 4. Attack: +10: 18 That should miss again unless someone stuns him. 1 Homing chance left.

Def: 23/14. Toughness +9/+10 DR. Bruised x4. Staggered. Displaced.[/sblock]
 

Hope lets herself down to the ground, breathing harshly, looking up at the battle between Stratos and the others.

"Did you loose something important 20 some odd years ago?" she gasps in pain, through the wind-born speech ability. She could see the similarities so much now....

She has to know.... This may be her only chance to know.
 
Last edited:

Seeing the assault on the guy, Wren takes the chance to get the girl to safety, as he attempts to Teleport her from harm's way. Hopefully with the threat of hitting the girl removed, he could work on making sure this guy stayed down.

[sblock=Teleport]
Teleport 6 (6/rank)
Type: Movement
Accurate [+1], Affects Others [+1], Area [+1], Selective [+1]

Grapple Check for TP'ing the hostage (1d20 6=12)

Apparently, this just isn't my battle...[/sblock]

Seeing the effect fail, Wren decides to try yet again... (Move action, again...)

Grapple Check for TP'ing the hostage (1d20 6=25)

Not taking the chance, Wren teleports to the nearest 'safe' spot, and leaves the girl, as he returns straight back to the others.
 

Seeing the assault on the guy, Wren takes the chance to get the girl to safety, as he attempts to Teleport her from harm's way. Hopefully with the threat of hitting the girl removed, he could work on making sure this guy stayed down.

[sblock=Teleport]
Teleport 6 (6/rank)
Type: Movement
Accurate [+1], Affects Others [+1], Area [+1], Selective [+1]

Grapple Check for TP'ing the hostage (1d20 6=12)

Apparently, this just isn't my battle...[/sblock]

Seeing the effect fail, Wren decides to try yet again... (Move action, again...)

Grapple Check for TP'ing the hostage (1d20 6=25)

Not taking the chance, Wren teleports to the nearest 'safe' spot, and leaves the girl, as he returns straight back to the others.

(Since Wren is first to go, I'll adjudicate this)

Wren folds space and steps forward, appearing in front of Orion, he grabs the girl and tries to teleport her away, but fails. It is not because he could not grab her, but because he senses that SHE is resisting. (no EE needed. In fact, he made the first check)).

She opens her eyes extra wide, her pupils turn to slits, and the whites of her eyes turn a slightly glowing yellow. She opens her mouth, and her canines enlarge into fangs, her tongue becoming forked and reptilian.

She lunges forward and bites into Wren's shoulder. She manages to dig in (injury, bruise). The girl suddenly turns into a green mist, and tries t invade Wren through the wound and through his nose and mouth. She finds too late that her methods are incompatible with Wren's alien physiology (immunity to poison, disease, and the need to breathe). Wren sneezes several times, and bleeds out the wound. The green mist is expelled and floats towards the ground, solidifying into a very angry Animus Queen lying on the floor.
 



"Star, can you try to knock Stratos towards me?" Nitro asks.

(OOC: As in, direct her attacks so if he suffers Knockback it's down and towards Nitro. Ideally I'd like to have Nitro take a Charging Standing Jump at Stratos to try to hit him and use Improved Grab, but that requires him to get a little closer, Matt has said. Otherwise I can leap underneath him and probably get close enough to Shockwave him)
 

Into the Woods

Remove ads

Top