The Ultimate d20 Gamma World Thread

Knightfall

World of Kulan DM
Okay, here's the idea...

Post anything and everything related to playing Gamma World using the d20 Modern rules. Material posted can be tied to the Gamma World campaign setting done by Arthaus, d20 Apocalypse, Omega World, your own homebrewed version of Gamma World, or a variant version of d20 Modern (i.e. Modern20).

This is a free for all thread. So, you can post pretty much anything (within the boundaries of EN World's own board rules). You can post insights about the Gamma World from actual game play as well as characters, creatures, communities, new tech ideas, and just about anything else you can think of.

If you already have threads related to Gamma World on EN World or a web site dedicated to Gamma World using d20 Modern then feel free to post a link here. If you have conversion guidelines for converting other game systems to d20 Gamma World (or vice versa) then feel free to post them (or link them) here as well. (Darwin's World, D&D 3.5, D&D 4e, Modern20, Mutants & Masterminds, True20, etc.)

Anyway, just looking to stir up some interest.

Cheers!

KF72
 
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Knightfall

World of Kulan DM
By the way...

Does anyone have any errata for the d20 Modern version of Gamma World? Was there ever any official errata for the 6th Edition?
 

Knightfall

World of Kulan DM
I recently bought the Player's Handbook and Machines & Mutants hardcovers for the Arthaus version of Gamma World.

I was able to get the books for less than $50 (CAN) combined and the clerk at my FLUGS even paid the tax for me. I knew ahead of time that there were issues regarding these books, so I'm not put off by the errors in them.

Still, if I get the Gamemaster's Guide, I'll likely have to order it and pay full price for it. So the question becomes, is the 6th Edition GMG worth getting?

Also... What's in it? Is it mostly setting? And, what about the other sourcebooks for 6th Edition? Are any of those any good? My FLUGS has the Cryptic Alliances book, so I'm seriously considering buying that one.

FYI... I'm trying to get a copy of Darwin's World 2, as well.
 
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Brutorz Bill

First Post
I recently bought the Player's Handbook and Machines & Mutants hardcovers for the Arthaus version of Gamma World.

I was able to get the books for less than $50 (CAN) combined and the clerk at my FLUGS even paid the tax for me. I knew ahead of time that there were issues regarding these books, so I'm not put off by the errors in them.

Still, if I get the Gamemaster's Guide, I'll likely have to order it and pay full price for it. So the question becomes, is the 6th Edition GMG worth getting?

Also... What's in it? Is it mostly setting? And, what about the other sourcebooks for 6th Edition? Are any of those any good? My FLUGS has the Cryptic Alliances book, so I'm seriously considering buying that one.

FYI... I'm trying to get a copy of Darwin's World 2, as well.

I recommend the DW 2 book if you can get it. It is what GW6 should have been. Also if your looking for old school Retro-clone Gammaesque goodness check out Mutant Future (It's free!).
Later,
Brutorz Bill
 

Tetsubo

First Post
I'm a completionist, so I own the 6th edition. I thought the monster book had some good stuff in it at least. All the books can be cherry picked really. But over all they are very uneven.

DW2 is a good choice.

But if you have GW 4th edition, what else do you need? :)
 

Brutorz Bill

First Post
I'm a completionist, so I own the 6th edition. I thought the monster book had some good stuff in it at least. All the books can be cherry picked really. But over all they are very uneven.

DW2 is a good choice.

But if you have GW 4th edition, what else do you need? :)


I agree with you Tetsubo, GW 4th is the best official edition of GW that has come out so far.
 

Knightfall

World of Kulan DM
I recommend the DW 2 book if you can get it. It is what GW6 should have been. Also if your looking for old school Retro-clone Gammaesque goodness check out Mutant Future (It's free!).
Later,
Brutorz Bill
Ah yes, Mutant Future.... I'd forgotten about that one. I have it somewhere on my hard drive. Thanks for the reminder.

FYI... I just bought a copy of d20 Apocalypse yesterday. There is some good stuff in it. I really like the Atomic Sunrise stuff.
 
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Knightfall

World of Kulan DM
I'm a completionist, so I own the 6th edition. I thought the monster book had some good stuff in it at least. All the books can be cherry picked really. But over all they are very uneven.
Yeah, I'm finding that the monster book has some great stuff in it. However, I've only browsed through it so far.

So, what exactly is in the 6th Edition GMG? I haven't been able to find any reviews on it or the Cryptic Alliances book.
 

Knightfall

World of Kulan DM
Gamma World Organizations

Cryptic Alliances (as listed in Omega World mini-game)
  • Archivists
  • Brotherhood of Thought
  • Created, the
  • Followers of the Voice
  • Friends of Entropy
  • Healers
  • Iron Society
  • Knights of Genetic Purity (i.e Purists)
  • Radioactivists
  • Ranks of the Fit
  • Restorationists
  • Seekers
  • Zoopremacists
d20 Menace Manual/d20 Apocalypse (i.e. Atomic Sunrise)
  • Enforcers
  • Epoch Legion
  • Establishment, the
  • FEMA
  • Government of New Texas
  • Mutant Arm of Radillos, the
  • Nautilus Club
  • Six-Fingered Hand
  • Wasteland Marauders
Gamma World Player's Handbook (besides the CAs listed above)
  • Red Death, the
Gamma World Cryptic Alliances & Unknown Enemies (besides the CAs listed above)
  • Breeders
  • Cyclers
  • Elfivers
  • Gears
  • Incarnites
  • Peace Brigade
  • Programmers
  • Ruin Raiders
  • Steel Foes
  • Trionicons
  • Viragos
 
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