Knightfall
World of Kulan DM
Gamma World Mail Group
gammaworld : Gamma World Mail Group
Last edited:
Glad to be of service. I'll be doing the Scout from the GW PHB next. After that I'll likely be doing two (or maybe three) new classes based on the Alternity RPG -- Diplomat and Tech Op.Makes me want to revisit my old Gamma World conversion.
so, you're basically saying that great minds think alike.That's basically what I did. I used the four character classes from GW 4e along with three of the four alternity base character classes (I nixed the Tech Op being that it was too close to the examiner and didn't include the Adept or the Mindwalker) and then added an adventurer class based on the 3e rules. This was waaayyy before the S&S GW, it was almost right after 3.0 was first put out.
so, you're basically saying that great minds think alike.
For me, my "Tech Op" will be a lot different from the Examiner; at least, I hope it will turn out to be different. I haven't really begun to think too much about the Alternity classes and how I want them to mesh with these d20 Modern GW classes.
BTW, I'd be interested in seeing how you did the Alternity classes in d20 format. I assume you still have them, correct?
Ahh, I see. The simplest of conversions. That works too.It wasn't anything real inspiring: combat spec = fighter, free agent = rogue, and diplomat = noble (from SW). I had a second diplomat variant for Masque of the Red Death D&D 2nd in which I used his ability to choose a second class (soldier = warrior's THAC0 but no multiple attacks, adept/mystic = cast spells as bard but had full penalties of parent class, tradesman = extra NWPs).
Okay, thanks for that link; it will make my work on the Alternity classes easier.Somebody has almost the whole thing (except for Jameson's renaming of the classes) at:
Gamma World d20
you already have threads related to Gamma World on EN World or a web site dedicated to Gamma World using d20 Modern then feel free to post a link here. If you have conversion guidelines for converting other game systems to d20 Gamma World (or vice versa) then feel free to post them (or link them) here as well. (Darwin's World, D&D 3.5, D&D 4e, Modern20, Mutants & Masterminds, True20, etc.)
Ahh, I see. The simplest of conversions. That works too.
Okay, thanks for that link; it will make my work on the Alternity classes easier.
Yep, I already have those.You can download from my blog - Mutant Manual II (new mutants, naturally) and the Scavenger's Field Guide (equipment, robots) and a few other odds and ends as well for GW 1/2. It's all pretty low-maintenance, so conversion shouldn't be much trouble.
I haven't really thought to much about converting over mutations and other mechanics. I want to get a solid base for character classes and races first. The one thing I don't like about GW 6th Edition is that it didn't include any mutated plants a character race options.Nice work Knight. Only problem you may have is converting some of the mutants powers over(if you use them at all). I guess it all depends on which editon you base the powers on.
Evilusion
I've been seriously trying to get a print copy of the Survivor's Handbook for DW2. I hadn't heard that the rest of the books were going print, however. Did you read this on RPGObjects' website?I just read where the Darwin's World books are going to be made available in print. I'm not a pdf kinda guy so for me this was great news. I heartily recommend DW for d20 P.A. goodness. Even if you don't use the DW Campaign setting there is a ton of cool stuff to use.
Regards,
Brutorz Bill