Knightfall
World of Kulan DM
Alternate d20 Modern Classes
Okay, I really don't like the classes as presented in the d20 Modern RPG. So, I'm interested in using alternate d20 modern class concepts for a 20 Gamma World campaign.
Specifically, I'm thinking of using not only the Explorer class from Omega World but retrofitting the classes compatible with D&D v.3.5, in the back of the GW PHB, into D20 Modern classes.
That would be five base classes -- Enforcer, Esper, Examiner, Explorer, and Scout. They'd only progress to 10 levels, of course. The special abilities for three of the v.3.5 classes would need to compacted into ten levels, which shouldn't be too hard. Here's what I'm thinking...
Enforcer
1. Talent
2. Bonus Feat
3. Talent
4. Bonus Feat
5. Talent
6. Bonus Feat
7. Talent
8. Bonus Feat
9. Talent
10. Bonus Feat
Esper
1. Psychic Power (feat)
2. Perfect Memory, Talent (added)
3. Empathy, Psychic Power (feat)
4. Talent (added)
5. Psychic Power (feat)
6. Intuition, Talent (added)
7. Psychic Power (feat)
8. Talent (added)
9. Psychic Power (feat)
10. Talent (added)
Examiner
1. Gadget, Savant
2. Bonus Feat (added)
3. Disaster Avoidance
4. Talent (added)
5. Exploit Weakness, Savant
6. Bonus Feat (added)
7. Adaptation
8. Talent (added)
9. Savant
10. Bonus Feat (added)
Scout
1. Track, Aware
2. Evasion
3. Sniper +1
4. Survival Expert +1
5. Bonus Feat OR Talent (added)
6. Increased Speed
7. Sniper +2
8. Survival Expert +2
9. Bonus Feat OR Talent (added)
10. Increased Speed
Just food for thought...
Okay, I really don't like the classes as presented in the d20 Modern RPG. So, I'm interested in using alternate d20 modern class concepts for a 20 Gamma World campaign.
Specifically, I'm thinking of using not only the Explorer class from Omega World but retrofitting the classes compatible with D&D v.3.5, in the back of the GW PHB, into D20 Modern classes.
That would be five base classes -- Enforcer, Esper, Examiner, Explorer, and Scout. They'd only progress to 10 levels, of course. The special abilities for three of the v.3.5 classes would need to compacted into ten levels, which shouldn't be too hard. Here's what I'm thinking...
Enforcer
1. Talent
2. Bonus Feat
3. Talent
4. Bonus Feat
5. Talent
6. Bonus Feat
7. Talent
8. Bonus Feat
9. Talent
10. Bonus Feat
Esper
1. Psychic Power (feat)
2. Perfect Memory, Talent (added)
3. Empathy, Psychic Power (feat)
4. Talent (added)
5. Psychic Power (feat)
6. Intuition, Talent (added)
7. Psychic Power (feat)
8. Talent (added)
9. Psychic Power (feat)
10. Talent (added)
Examiner
1. Gadget, Savant
2. Bonus Feat (added)
3. Disaster Avoidance
4. Talent (added)
5. Exploit Weakness, Savant
6. Bonus Feat (added)
7. Adaptation
8. Talent (added)
9. Savant
10. Bonus Feat (added)
Scout
1. Track, Aware
2. Evasion
3. Sniper +1
4. Survival Expert +1
5. Bonus Feat OR Talent (added)
6. Increased Speed
7. Sniper +2
8. Survival Expert +2
9. Bonus Feat OR Talent (added)
10. Increased Speed
Just food for thought...
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