Dragon Issue 43: November 1980
Part 2/2
Sage advice: Looks like they realized their mistake of last issue, and are now using surnames to differentiate who answered each question. Ha. Anyway. Ton's of questions this issue, so let's not waste time.
Is a paladins protection from evil aura 1 inch or 10 foot in radius? (Both. It's 1 inch in miniatures measurement, which equals 10 feet inside, or 10 yards outside in game. How does that happen? I dunno. Maybe the ambient evil of the dungeon is pushing against the aura and compressing it. )
Can lawful good characters use poisoned weapons? (it depends on your DM, but we reccommend if they do so regularly they cease to be lawful good.)
Issue 35 said that thieves cannot be neutral good, but the PHB says they can. What gives? (Yeah, Jean was wrong about that one. Bad Jean. I cast Drawmij's instant spanking on you.)
Do you get the same XP whether you kill something with a weapon, spell or psionics.(did we ever say anything that suggests otherwise?)
We had a bad adventure where one of the characters got level drained, and then next session he tried to pretend that adventure never happened. What should we do. (Enforce continuity properly. He know the risks when he started playing. No retcon's. He should count himself lucky he didn't get killed outright.)
Can magic-users take their spellbooks with them on adventures? (both a good and bad idea. They need them to recharge their spells, but they are also heavy and expensive, and if they get lost or damaged you're screwed. Decisions, decisions. )
Do giants get a save when you hit them with a hammer of thunderbolts. (no, but you still can't instakill giant gods with this trick)
Do you get a saves vs energy draining and arrows of slaying. (no on both counts. Surely the fact they have to roll to hit in the first place is enough of a chance for you. )
What happens if a 2nd level illusionist casts color spray at 2 bugbears. (read the spell again. This one is perfectly clear)
Is a cleric making a personal request to their deity every time they recharge a 3rd level+ spell (since they can withhold it, yes. Omnimultitasking is a pretty handy power deities have.)
Do I need to make multiple saving throws if hit by the same type of attack more than once in a round.(Yes. Yes, this makes carrion crawlers a pain in the ass with their 10 paralyzing tentacles. Attack them at range or something instead of trying to fight them head on.)
Can a paladin initiate a fight? (If the opponent is evil, yes. They are holy warriors, and good does not mean stupid. This is why they get detect evil as an innate power in the first place.)
If I get polymorphed into a human, can I surpass my level limits? (no, its only a temporary magic change, not a real change of species. You'd need to die and be reincarnated in a new race, or something else permanent for that to work.)
Can dispel magic dispel anti magic shell(no)
How can I optimize my characters to win in tournaments? (You can't. You get given pregens so everyone starts on an equal footing. We don't trust you enough to let you use your regular campaign characters. )
Can I become dual class if I find an item that raises my stats to meet the requirement? (no, it needs to be an innate boost.)
What level does the hand of vecna cast at (over niiine thouuusand!!!! Sorry, 21st actually)
Are multiple haste spells cumulative (hell no, neither additive or multiplacative. That would just be totally broken.)
Can I cast spells that only require a pointed finger as a somatic component while entangled (No. Stop trying to weasel your way around the general rules by using the specifics of flavour text. )
If you raise a baby dragon, will it have your alignment. (no. Nature is stronger than nurture when it comes to morals in D&D. )
What is the flying creature on the MM's cover ( a red dragon. Would we so dumb as to have a Dungeons and Dragons monster manual that didn't have a dragon on the cover?)
What are the stats of the snakes created by sticks to snakes (here you go. No, they don't get poisonous bites. No swarms of instakill monsters for you. That would be too powerfull for a 2nd level spell. )
Larva and su monsters have incomplete alignments. (oops. neutral evil, and chaotic neutral, respectively)
The text and statblock of the mind flayers entry contradict each other. (So they do. Looks like more bloody errata to sort out for the next printing. The text is the right one, by the way)
What is the difference in tracking ability between a 1st and 12th level ranger? (None. Ha ha.)
Do you always lose a level when you change alignment (Yes. Consistency in holding a wrong position will get you further than being a flip-flopper. Just like real world politics.

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D&D in Germany: A very interesting article, particularly as it's published entirely unedited, to keep all the original author's idiosyncratic phrasings. And it looks like roleplaying has a small but exceedingly enthusiastic following there. You ought to pay more attention to translating and promoting your games over there. Before you know it, they'll be producing their own games, so they don't have to deal so much with translations, import times and costs. And then one of their homegrown games'll overtake D&D in popularity.

But that's enough smug hindsight for now.
How do you rate as a GM? Find out by letting your players fill out this feedback form. Very specific to the tropes of D&D, and quite comprehensive, this feels a bit anachronistic, but if you're dungeoncrawling, it should certainly give you plenty of feedback on your GM'ing style, and if you need to change anything. Just don't try and use it in a Vampire game.
Leomunds tiny hut: Len attempts to clear up the question of exactly how many and what types of actions are allowed each combat round. As he has done several times already, he overcomplicates things somewhat, putting in tons of dull clauses and clarifications, and the rules certainly don't have the elegance of the 3rd ed full/standard/move system. I guess someone's got to do the experimenting and find out what doesn't work, so the rest of us can benefit in the future. But unlike last month, this bit of work in progress fails to hold my interest.
Dragons bestiary: This month we have Amazons, which do exactly what you'd expect, with extra helpings of mysandry. Tolwar, trunkless elephants who instead use telekinetic powers to manipulate things. (and throw waterballs at you, just for fun.) and Lythlyx, another strange Ed Greenwood monster that will make it into the forgotten realms setting.
Now you see it...: Talk of illusions and D&D's disbelief rules. They point out phantasmal force was not the best name for an illusion spell, creating false expectations in the minds of some gamers of what it was capable of. And leaving making disbelief up to the declarations of the players is very subjective. And not really fair when it's NPC's being subjected to illusions. (one reason I love PvP) A reminder that there are some things that are pretty much impossible to balance against everything else in an open ended social system, and trying too hard to do so will only make the game horribly restrictive, as 4e shows.
A 12 page Traveller Adventure, Canard, put in the middle of the magazine. Unlike their usual custom, they do not interrupt their normal page numbering for this one. Which is vaguely awkward, but these things happen. A pretty standard location based dungeon crawl transplanted to a sci-fi setting.
Reviews: Azhanti high lightning, a Traveller supplement, looks pretty spiffy, with tons of colour foldout extras, and an improved system for shipboard combat.
Dragonquest, The first RPG from SPI arrives and gets reviewed, after being previewed a few months ago. Pretty favourable, albeit with a big editing error in the review where they lost the start of a sentence. They seem to think it's more refined than either D&D or runequest. But refinement does not equal long term commercial success. Oh, reviewers. How much influence do you really have on the commercial success of a product?
Hero, (not to be confused with the movie or the system that is currently in it's fifth edition) a mini-game where you brave a dungeon and rescue the princess, gets a short but sweet review. They seem to be putting more emphasis into making each review stand out this issue, with big captions and clearer divisions between each one. Not a bad idea.
Squad Leader: Another article that compresses a full scenario into half a page. Which is nice. But doesn't leave me with much more to say about it.
Up on a Soap box: Larry DiTillio replies to Doug Bachmanns reply to his article from issue 36 about morality in fantasy. Which is exactly the kind of thing this forum should be about. Unfortunately, the argument itself degenerates into didacticism and ends with the trite old "there's room for both playstyles as long as everyone has fun, no-ones really right or wrong" saying. Put some fire into your argument, ya damn dirty liberal.

I started reading this magazine for the flamewars.
Hate orcs? You'll love this campaign: Advice on running a campaign where everyone is of the same race, in this case dwarves. You may want to loosen the racial class restrictions a little, and of course, tailoring the encounters and plot appropriately is a must. One of those bits of advice that seems rather sketchy and superfluous these days, as entire splatbooks have since been written on individual races and classes. Still, I guess that stuff had to start from somewhere.
The electric eye: Space games 3, one of those cassettes with 4 games on it, gets reviewed. With two star trek games, plus a star wars one, I wonder about if it was properly licensed. There did seem to be quite a bit more of that stuff happening then. But then, games were cheaper to produce then. An oddly large amount of attention is being paid to the average playing times of the various games. Not as good as tom's reviews a few issues ago.
Dragonmirth is here, and Znutar, Fineous fingers, Wormy, and Jasmine are all present and firing on all cylenders. How pleasing and unusual.
Another very bulky feeling issue indeed, with several more things that will be developed on and go on to bigger things in the future. Unfortunately, the interesting articles are broken up by quite a lot of tedious stuff, including lots of overcomplicated rules bloat. Still, I only have to read the crap once, and then I'll be able to look at the good bits as many times as I like.