Thasmodious
First Post
I kind of agree on this point. Fighters cant take every feat or specialize in every weapon yet a wizard that can master every type of magic as a "general practioner" is ok. I think specialized wizards as a default is a good idea. It would also solve the "I can do everything " problem and make having multiple arcane casters in a party a much bigger benefit.
I, too, agree with said point. In 3e, to answer the sorcerer problem, I did away with sorcerer (this was after Complete Arcane came out and gave me the idea) and specialization for wizards. The Wizard class became always a general practitioner and I divided the sorcerer into specializations like the Warmage, creating houseruled enchanters, necromancers, conjurers, illusionists, etc., all built on the same spontaneous caster frame. I added class abilities, like the warmage did, and some spell-likes that fit the suite and boosted their power a bit in relation to wizards.
Then, of course, later supplements took the spontaneous caster in that direction anyway, with the beguiler and his ilk.
This seems clearly to be the intent in 4e as well. Wizard has a particular role, and other casters will be more specialized and often in different roles. Enchanters would be controllers, surely. Conjurers and necromancers could both be defenders, filling the role with summoned/raised creatures instead of their own bodies. Abjurers/transmuters could be arcane leaders...
I guess this direction will depend on what they do with the sorcerer, but I envision a much more elemental but similar evoker quality to the class, maybe with a different role. If this doesn't get realized in the rules, it wouldn't be hard to create these specializations again for a new edition. It won't require pouring through hundreds of spells to build lists, either. Just designing a suite of powers, which wouldn't be too bad.
Just rambling here, don't mind me.