WalterKovacs
First Post
You could just have one class and one power and all the rest be flavoring
....i am totally kidding but there is something to be said about there being some blandness to just reflavoring everything. Sometimes people want their to be mechanical differences that align with flavor differences.
Reflavoring is a stop-gap solution for people wanting all the options of tons of splatbooks in a game vs. a bunch of dragon articles, 1 printed out of class PHB, and the first real splat book in terms of class options only being released now.
They have the animal companion for the ranger, and the bag of tricks in Ad vault. They are ready to do "summon monster" type spells, familiars and those kinds of things.
From what we've seen of the barbarian ... they are also probably ready to do polymorph/shapeshifting type stuff to.
They may not give every power to the wizard ... keeping certain types of magic for certain types of caster. Enchantment is a bard/psion thing. Shapeshifting is probably primal in nature. Etc, etc, etc.
In 3e, Fighters were better at dual wielding and archery than a ranger was ... In 4e, ranger is the BEST at dual wielding and the BEST at archery ... his distinctive styles, instead of being outclassed by other classes. And, we don't know about PHBII yet, but he's probably not going to have the druid have a better animal companion than him either.
Why have a dual wielding rogue AND a dual wielding ranger. Ranger, with his "favored enemy: you" ability gets a more reliable, but smaller, sneak attack damage every round. In that case a character's identity isn't necessarily determined by his class.
I have a warlock that is cha/dex, has sneak of shadows and therefore stealth, uses stealth to get around and hide, tries to hit people when they don't see him, etc ... he's a rogue, even though most of his attacks are magical in nature. When you get into a ranger with similar tricks, it's much easier to blur the line between the two types of characters. A dungeoneering ranger, for example, could just as easily be a treasure hunting rogue. A brutal rogue, for example, might want good wisdom as the tertiary stat to improve perception and insight ... in which case he is a long way towards being a ranger statwise. Include the awesome doublesword and multiclass to spice and you've got a ranger/rogue or rogue/ranger that does't know where one class ends and the other begins.