Remathilis
Legend
And this part is not concept, this is mechanics again. "Samurai" does not mean defender or blow-absorber.
See, that's where the disconnect lies with me. Its purely semantics.
If a "ranger" effectively doubles as a rogue, a samurai, or anything else I want it to (as long as it focuses on dual-wielding or archery) then why call it a "ranger"? When is a ranger no longer a ranger? I thought part of 4e's charm was the idea of classes no longer being building blocks to assemble into Frankenstien-like monsters purely for mechanical reasons; a ranger is a ranger because he has X, Y, and Z. If, by the end of the day, I've taken 3-4 feats to gain basic proficiencies, house-ruled my class skills, and changed the name on just about every power and class ability to make my samurai "work", that's an awful lot of work for one concept. Esp. when I can play the exact same character as is in the PHB if I'm willing to sacrifice my concept of an Asian Knight.
More to the point, D&D 4e is all about roles and teamwork. Lets say I want to play a defender. I want to be in front trading blows and stopping foes, but I want to do it with a weapon in each hand. That's undoable without Martial Power. If my concept for a samurai isn't a striker but a defender, I guess I'm SoL.