thecasualoblivion
First Post
I would like to point out that its a lack of imagination that got us all these editions in the first place. There was a time when imagination was king and the action took place in the mind of the participants. At some point imagination became not good enough, more substance and complexity and options were desired. These options and complex systems continued to grow until imagination became subservient to them. Being a fighter and imagining him as a fierce gladiator was suddenly not good enough. We had to have all kinds of special rules and build options to make him a "real" gladiator. Imagination stopped serving a great many roleplayers a long time ago.
If imagination were enough to give us everything we wanted then we could just all play OD&D and call it a day. To often when an inquiry about what is wrong with older editions is brought up, 3E and 4E players are quick to respond that don't want a game of " I hit" " I miss". Ok then, fair enough but if everything you do in 4E deals damage then, in effect, you are right back to " I hit" "I miss". If nothing you do is ultimately going to do anything other than reduce hit points then the added complexity adds nothing but length to combat.
If imagination serves well enough on its own to flavor a character then lets play OD&D. I'm up for it.
To this I ask, why not have both? Why not have imagination and lots of character choice and customization? I would argue that the imagination killing factor in 3E was not the choices or system, but the fact that the mechanical results varied to the extent that they did. The wide power disparity inherent in 3E encouraged optimization above imagination. Optimization just worked too well.
On valid choices:
There is so much talk about how edition Y gives fewer choices but they are all valid choices. Edition X gave a whole slew of options but most of them were invalid.
I don't get it. A choice in character options is valid if a DM permits it in the campaign. Is optimized a dirty word? Just come out and say the choice is not optimal rather than invalid. Sub-optimal invariably means not as able the kick as much raw ass as another option. In this case then any option that makes you a less efficient meatgrinder should be abandoned.
Eventually, playtest and communication will reveal the "best" combination of class, build, and power selection for each role. Classes will be irrelavant and there will be a default Defender, Melee Striker, ect. that emerges as the only one worth playing. What then? When the "valid option" for each role is down to one choice where then will one go for choices? The next edition?
Again, its not optimization that is the issue, but the level of disparity between optimized and unoptimized, and in 3E's case the lack of transparency in the choices. Sure, some things in 4E are more optimized than others, but the difference between optimized and unoptimized is MUCH closer. In 3E, the difference between the two extremes could break the game.