So I have the Martial Powers book.


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To get this somewhat back on topic, I have this book, and I'd be happy to answer questions on it.

Yeah a fork might be in order...

Any chance on please listing some of the Ranger Paragon paths? Perhaps name and specific build (melee, range, beast?)

Did you get the book from a local retailer? I checked Borders yesterday who broke street date on pretty much everything since core but no cigar.
 

What is the 1st-level Encounter power for the Bravura Warlord?

What is the enhancement feat for the Bravura Warlord?

At-Will--Brash Assault, which is a standard weapon hit and damage, followed by your enemy being able to hit you with a basic attack with combat advantage, which gives in turn a free basic attack with combat advantage against that monster to an ally.

Feat: gives +1 to an ally's attack roll with Bravura Presence

Yeah a fork might be in order...

Any chance on please listing some of the Ranger Paragon paths? Perhaps name and specific build (melee, range, beast?)

Did you get the book from a local retailer? I checked Borders yesterday who broke street date on pretty much everything since core but no cigar.

Got it from Waldenbooks

Ranger Paragon Paths(none of these have a style as a prerequisite aside from the beast ones):

Avalanche Hurler--TWF/Thrown
Blade Banshee--TWF Eladrin
Blade Dancer--TWF
Feral Spirit--Beast
Giantslayer--Fighter or Ranger, TWF/Bow hybrid
Hellborn Shadow--Tiefling TWF
Horizon Walker--TWF/Ranged
Pack Runner--Beast(Wolf)
Ruthless Punisher--TWF/Ranged
Sharpshooter--Ranged
Sylvan Archer--Elf, Ranged
Wildcat Stalker--Beast(Cat)
 



Any Sniper PP's for the Rogue?

Do Rogue's get a Ranged Build?

As for the are classes in 4E more 'straightjacketed' or not debate, I think yes and no:

1) Multiclassing sucks compared to 3E, but on the other handed it's not broken like in 3E either.

2) As far as the individual classes, my bigest grip is that is that the 'attack stat', 'modifier stat' paradigm is vastly different for the classes and because of this IMHO less balanced because of it. For example:

Rogues: Atk Stat = Dex, Mod Stat = Cha or Str
Paladins: Atk Stat = Cha or Str, Mod Stat = Wis
Rangers: Atk Stat = Str or Dex, Mod Stat = Wis
Warlock: Atk = Cha or Con, Mod = Int
Wizard: Atk = Int
Fighter: Atk = Str, Mod = Con, Wis, Dex
Cleric: Atk = Wis or Str, Mod = Cha
Warlord: Atk = Str, Mod = Int or Cha

So, what gives? Paladins, Rangers, Warlock, and Cleric pretty much have their attack stat 'determine' their builds/path, while with Rogue, Fighter, and Warlord, the Mod Stat 'determines' it. And I guess I would stick Wizard with the later, but while although implements are governed by Wis, Con, Dex (i.e. = Mod Stat), I think there are only 1 or 2 powers with a Mod based on a Stat other than Int.
 


Any Sniper PP's for the Rogue?

Do Rogue's get a Ranged Build?

There is a Rogue Paragon Path called the Cloaked Sniper, a crossbow specialist. There is also the Flying-Blade Adept, a Shuriken/Thrown Dagger specialist.

As for the are classes in 4E more 'straightjacketed' or not debate, I think yes and no:

1) Multiclassing sucks compared to 3E, but on the other handed it's not broken like in 3E either.

The way I see it is this: You can't do as much with 4E multiclassing as you could with 3E multiclassing, but it works.
 


I think that multiclassing is going to get a lot better as more paragon paths are released. A lot of paragon paths boil down to "here's some abilities that focus you on a specific style of play or build option for this class." Which means that if you multiclass into that path, then take that paragon path, you've basically just received a bunch of level appropriate abilities from the class you were entering.

For example, look at the Kensei, or the Swordmaster. If you were intending to multiclass into Fighter, you could take one of these rather than spending extra feats to trade powers, and you'd get a bunch of neat Fighter-like abilities.

Even further than that, there is a HUGE amount of design space available for paragon paths that are, in and of themselves, what we would call multiclasses. The Wizard of the Spiral Tower is a great example. Suppose you're a wizard. You want to multiclass into Fighter because you want to attack with a sword as well as with spells. Well, you could do that, but you could also take a paragon path that's already been designed to give you exactly that outcome, customized to work well mechanically with the class you're already in.

That's the real power of the paragon path design system, in my opinion. Where 3e expected you to multiclass then used prestige classes to patch the mechanical flaws in your multiclass, 4e is set up in reverse- you can get the paragon path up front.

I suppose time will tell how well this design space is exploited, but it exists, they've dipped their fingers in, and I am hopeful.
 

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