JackSmithIV
First Post
Also if Wizards doesn't want to make stats and adventures for Evil PCs then that's what the GSL is for. Some brave 3P company will totally make stats for your Paladin of Bane and his buddies to Kill Kord and take his stuff.![]()
Actually, we're not allowed to. The SRD doesn't contain the pantheon or the terms associated with the new diety-killing rules. We can only really write our own gods and unique ways of killing them that do not resemble the Discorporation System (oh look, I gave it a name). If someone at Wizards could update us all on exactly what is going to happen with the GSL, that would be great. For now, we are in the dark.
But you bring up a good point! Wizards is not the only one producing material, which brings me to...
If a group doesn't want to fight Pelor, they don't have to, but what of those who may have a need for their story completion?
Removing the ability to create story elements because of a lack os insight to think someone may want to use something you have built into the foundation of the game as a plot point only furthers the positions that state 4th edition is mostly just a miniature wargame with RPG elements thrown in.
That's absurd. They have in no way contructed a game that disallows evil play. It is not highly supported for reasons stated previously (and later in this post), but it is certainly possibly. They give suggestions in the core rulebooks as to how this can be done, and it will undoubtedly be explored by 3rd Party Publishers as well, as this is something we can do.
So it is a popularity contest and not all gamers rights are equal to decide how they may want to create their stories?
I don't think that is right at all and goes with the previous poster saying that WotC in some way seems to be imposing their playstyle and story choices on other players, by not throwing together the other gods so you do have something to do with your level 30 character other than retire him or upgrade those level 25 monsters and play with them again until the end of your story.
It just makes the potential of the game a bit lacking to offer only one side of the cosmology as a probable or likely opponent.
Wizards of the Coast is a company. Like any other RPG company, including third party publishers, they must release products that appeal to a majority of players. This ensures that they make money, and continue to release more products (I know, this is blasphemous, but stick with me here). While many players do like to explore the dichotomy of good and evil, most make characters that fight evil. They are not stopping you from running the games of your choice. They are not enforcing anything on you. Many people miss this, but they've provided a nice section in the DMG that will teach you to make your own creatures should you want your players to fight a different kind of villain (god, they should just call it a Toolkit so that more people will take notice).
They are a business, and they are releasing products which appeal to the majority of gamers. And judging by the turnout of this post, they've done that. And as for the amount of energy they're putting into making sure you're only killing evil gods, I'll quote the following, for epic truth...
Wow. So far gods and god-killing have taken up one page in only one of the 4E books (by my count). So your argument that "god slaying is probably a pretty small fraction of the D&D playerbase" is so far reflected very well in the 4E books, considering that one single page has thus far been dedicated to it.
I think your argument is lacking in perspective.
I would also like to point out that in this supplement, there are a good handful of post-30 epic threats to be found, more of which I'm sure we'll see in future supplements. I'll close by politely imploring you not to turn my nice, happy, game-related thread into a new edition war like the ones you've frequented so very fervently before.
Reagards.