Mistwell
Crusty Old Meatwad
This topic was raised in a different thread, but it's about a different aspect so I thought it was worth making it into it's own topic.
A PC readies an attack that causes a target to become slowed, and the condition for the readied action is that the attack goes off if the target tries to move more than 2 squares.
A creature tries to double move. My readied action goes off after that creature moves 2 squares, and hits. Creature stops moving.
Now what? Can the creature take a second move action, or was that second move action eaten by the attempt to double move, which in 4e is "add the speeds of the two move actions together and then move"?
From the look of the text concerning double move, it sure seems like you would have to declare the double move in advance, and that it involves both actions being combined into one action rather that two separate actions (thus, if you have to stop, then your actions are done). But, I seek the wisdom of the masses to see if they confer.
Here is the rules text, with my highlights to emphasis the parts I found relevant:
BTW, I asked Customer Service / The Sage, and their answer was:
A PC readies an attack that causes a target to become slowed, and the condition for the readied action is that the attack goes off if the target tries to move more than 2 squares.
A creature tries to double move. My readied action goes off after that creature moves 2 squares, and hits. Creature stops moving.
Now what? Can the creature take a second move action, or was that second move action eaten by the attempt to double move, which in 4e is "add the speeds of the two move actions together and then move"?
From the look of the text concerning double move, it sure seems like you would have to declare the double move in advance, and that it involves both actions being combined into one action rather that two separate actions (thus, if you have to stop, then your actions are done). But, I seek the wisdom of the masses to see if they confer.
Here is the rules text, with my highlights to emphasis the parts I found relevant:
Slowed (PHB pg. 277):
Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2. If you’re slowed while moving, stop moving if you have already moved 2 or more squares.
Double Move (PHB pg. 284):
Same Move Action: To double move, you have to take the same move action twice in a row on the same turn.
One Speed: When you double move, add the speeds of the two move actions together and then move.
Occupied Squares: When you double move, your first move action can end in an ally’s space, because you’re not stopping. Your second move action can’t end in an ally’s space, as normal.
Difficult Terrain: When you double move, you can sometimes move over more squares of difficult terrain than normal, because you add the speeds of the two move actions together and then move. For example, if your speed is 5, you can enter only 2 squares of difficult terrain when you walk. If you double move by walking twice in a row, you can enter 5 squares of difficult terrain, not 4.
BTW, I asked Customer Service / The Sage, and their answer was:
The rules do not give a specific rule that situation, the Dungeon Master will have to make the call on what happens there. I’ve passed along this conversation to the game’s developers. Hopefully, we’ll see an update or FAQ entry covering it soon, but until then it’s up to the campaign’s Dungeon Master to decide. The DM is always the final arbiter on how they want their campaign to run. Have fun!
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