DracoSuave
First Post
A shield against line of effect hoses every power, not merely spells.
Stuff about Strahd Von Zarovich (NPC/Vampire of D&D)
And here i was giving wotc more credit than to put something like that out there.In Adventurer's Vault, they added Breaching Armor, which is available starting as a level 3 item -- it lets you teleport to the other side of a wall (up to 10 feet thick) with no line of sight. So blocking line of sight is no longer sufficient even at low levels.
In 4e, only high-epic level rituals allow teleporting into a location with no teleport circle, so simply not having a circle is a pretty good defense. Forbiddence can be prermenant, so even if there's no 20+ level challenge in the fortress, now, it could have been rendered pretty teleport/scry-proof in the past.I'm trying to figure out how "infiltration-proof" a fortress can be.
I don't need to hose them, but I do want to take them into account. I'd feel pretty foolish if I design my impregnable fortress (with 10' walls) and someone uses their armor of breaching to stroll inside.There are no simple solutions that I am familiar with for lower levels in 4E especially if you are looking to prevent some of the short distance teleport type abilities.
And here i was giving wotc more credit than to put something like that out there.