Mouseferatu said:Story (which includes, in addition to plot, role-playing, PC-to-PC and PC-to-NPC interaction, investigation, and figuring things out). I love a good fight in D&D, but I want it to advance the plot, not happen "just because."
Combat in D&D is, to me, just one of many sorts of scenes and tools at the DM's disposal; it's a means, not an end unto itself.
FraserRonald, if you like story over combat, there are a lot of other games that do it better. D&D caters to one side of the coin. If you play D&D out of tradition, or because everyone else is playing it, that's fine. But don't pretend it's somehow an ideal option for you. There are tabletop games that do a better job of making story a more central aspect of the game than D&D.
Ain't gonna post much on this, since don't want the focus of the thread to go which edition facilitates story more. But the ability to tell a story is actually one of the things that drew me more to 4e. Specifically Skill Challenges, lesser number of Skills and all Classes being generally equally able to participate out of combat.I'd agree with this.
I think this is part of the reason 4e sticks in my craw at certain points, too. I want rules for my story. 4e tells me to make it up, and that's deeply unsatisfying. I want rules for thwarting villains like 4e has rules for bashing goblins.
Now to finish it off, having fun telling stories with all editions is awesome!