Pramas: Does 4E have staying power?

You know, I think it would be much more interesting to compare D&D 4e to other rpg's made within the past 5 years rather than versions of itself released over 25 years ago.

Ok we'll compaire the abilities and options of a 3e cleric to those of a 4e cleric.

Weapons/Armor

3e Cleric

Simple weapons and all armor and shields

Plus if you choose war domain you gain a weapon proficiency = to your god's weapon of choice.

4e Cleric

Simple weapons and Cloth leather, hide, or chainmail.

Alignment

3e Cleric

Must be within one step of his god's alignment.

4e Cleric

Can be of any alignment. (Opening up the option to play a priest that is attempting to subvert the faith in some way, or believes his vision is the true vision of the faith etc...)

Special abilities

3e Cleric

Turn Undead

4e Cleric

Channel Divinity which lets them use Turn undead or Divine fortune. In addtion there are feats that allow the cleric to add additional uses to the channel divinity power.

Spells

3e Cleric

Access to divine spells.

4e Cleric

Access to all rituals. (Though he'll probably be better at the more divine focused ones he still has access to ALL rituals.)


It would appear that most of the options that would otherwise be static in 3e are now open to being modified or changed in core 4e then they were in core 3e.

1 priest will not automatically look anything like another in terms of abilities or things it does on a regular basis.
 

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Imaro: I got rid of your weird formatting for my reply.

Uhm, even though many of the handful of races we get for 4e in the MM…are wonky, power wise, at best when matched up with the PHB races? Yeah much better than ECL or LA… Or did you just decide to skip that since it doesn’t support your argument. In fact this makes the advantage definitely with 3e since it has enough low level monsters that can be used without any problem to outdistance 4e. Advantage: 3e
"Broken" in 3.5E is more substantial than "broken" in 4E. In 4E, a mildly-wonky, not-intended-for-player-use-but-being-used-regardless race (for example, the Kobold) will not break your game. In 3.5E, playing a LA/ECL race as a spellcaster will make you noticeably less effective against appropriate-level monsters if the LA is +1; if the LA is +2 or greater, you will outclassed by the monsters of your level. The advantage remains with 4E.

Imaro said:
I will also note that many people are now starting to find that certain powers are objectively better than others that a class can choose, so I really wish people would stop touting the powers as all equal options when they aren’t. How can a sub-par choice in 3e equate to no choice but one in 4e is still viable? It’s even becoming debatable that some classes are less effective in their roles than others (Warlock vs. Ranger). So let’s give the game a little more time before we start declaring how viable it is option wise.
Yes, there are some powers which are objectively better than others, in both 3.5E and 4E. That said, again, being "broken" in 3.5E is a lot worse than being "broken" in 4E. Keeping this in mind, 4E never puts you in a "no choice but one" situation that could invalidate your character. Here, 4E is at least equal to 3.5E. (In fact, in this regard, 4E is a heck of a lot better than 3.5E, if you factor in 3.5E's metamagic.)

As for "class X" is better than "class Y", once more it's worth pointing out that brokenness is relative. If 4E's Warlocks are worse than it's Rangers (and I've seen scant evidence that they objectively are), they're still leagues more balanced than 3.5E's Clerics, Druids, and Wizards compared to 3.5E's Fighters, Monks, and Paladins. How much more time do we need? 3.5E can break itself without even leaving the Player's Handbook; the term "CoDzilla" is a testament to 3.5E's brokenness. Advantage is 4E, by a mile.

Imaro said:
Again, jumping the gun…Tell me what benefit a squishy, low hp controller has in trying to multi-class into fighter or paladin classes. Will he be able to be an effective defender? Or is he basically worthless in that role?
He won't be an effective Defender. He will be an effective Controller, with a limited capacity to Defend. In 4E, a character's primary role is determined by that character's primary class, and effectiveness in that role is a function of being a member of that class, rather than the choices made within that class. Thus, in 4E, a Wizard who multiclasses as a Paladin remains effective as a Wizard, and gains a limited scope of the Paladin's capabilities.

OTOH, in 3.5E, a Paladin in a dungeon-crawl campaign could choose to specialize in mounted combat, effectively throwing away his opportunities to become more effective in the game. In 3.5E, a Rogue can choose just about whatever options he likes, and regardless, one of his best class features will remain entirely ineffective against a major portion of the monsters he encounters. In 3.5E, a Wizard (or a Cleric, or a Druid, or a Sorcerer) couldn't multiclass either as a Paladin or anything else without shooting themselves in the foot. Advantage? Obviously 4E.

Throw all the stones you like at 4E's wooden walls, Imaro; it won't stop 3.5E from being built from glass.
 


Imaro: I got rid of your weird formatting for my reply.

"Broken" in 3.5E is more substantial than "broken" in 4E. In 4E, a mildly-wonky, not-intended-for-player-use-but-being-used-regardless race (for example, the Kobold) will not break your game. In 3.5E, playing a LA/ECL race as a spellcaster will make you noticeably less effective against appropriate-level monsters if the LA is +1; if the LA is +2 or greater, you will outclassed by the monsters of your level. The advantage remains with 4E.

Yes, there are some powers which are objectively better than others, in both 3.5E and 4E. That said, again, being "broken" in 3.5E is a lot worse than being "broken" in 4E. Keeping this in mind, 4E never puts you in a "no choice but one" situation that could invalidate your character. Here, 4E is at least equal to 3.5E. (In fact, in this regard, 4E is a heck of a lot better than 3.5E, if you factor in 3.5E's metamagic.)

As for "class X" is better than "class Y", once more it's worth pointing out that brokenness is relative. If 4E's Warlocks are worse than it's Rangers (and I've seen scant evidence that they objectively are), they're still leagues more balanced than 3.5E's Clerics, Druids, and Wizards compared to 3.5E's Fighters, Monks, and Paladins. How much more time do we need? 3.5E can break itself without even leaving the Player's Handbook; the term "CoDzilla" is a testament to 3.5E's brokenness. Advantage is 4E, by a mile.

He won't be an effective Defender. He will be an effective Controller, with a limited capacity to Defend. In 4E, a character's primary role is determined by that character's primary class, and effectiveness in that role is a function of being a member of that class, rather than the choices made within that class. Thus, in 4E, a Wizard who multiclasses as a Paladin remains effective as a Wizard, and gains a limited scope of the Paladin's capabilities.

OTOH, in 3.5E, a Paladin in a dungeon-crawl campaign could choose to specialize in mounted combat, effectively throwing away his opportunities to become more effective in the game. In 3.5E, a Rogue can choose just about whatever options he likes, and regardless, one of his best class features will remain entirely ineffective against a major portion of the monsters he encounters. In 3.5E, a Wizard (or a Cleric, or a Druid, or a Sorcerer) couldn't multiclass either as a Paladin or anything else without shooting themselves in the foot. Advantage? Obviously 4E.

Throw all the stones you like at 4E's wooden walls, Imaro; it won't stop 3.5E from being built from glass.


Uhm, no one's throwing stones at 4e... but when you discuss options and you say one editions options "don't count" because they aren't balanced... but the others do... well there's a disparity there. Cover it up with "degrees" of "brokeness" all you want. Either you're arguing options should only count if they're balanced or you're arguing options are options.


Remember it took years for many of the "broken" things to be identified in 3.5 let's give 4e some more time.
 

Lets compare to games I'm most familiar with:

Stuff...


Advantage: 4E

I'm glad you feel that way... really. If you were gaming with one of my groups or the one that my brother is in, I'd feel bad for you because you would be in a tough spot as the ONLY person with any interest in playing 4th edition.

Sadly, your assertion that "4E has removed the bad choices, so there is more bang for the buck in the available choices" doesn't hold up for those I know. For us it feels like 4E has removed far too many options, things we thought were good choices, with the intention of slowly adding them back in bit by bit for a less-than-nominal fee.
 

When 2e came out and TSR removed half-orcs and assassins, where there this many "incomplete" complaints?

There were certainly a large number of complaints in the Forum section of Dragon magazine at the time. However, whether there were as many is very difficult to say - there was no internet at the time, so nowhere near the sort of analysis, discussion and complaint that is seen these days.
 

There were certainly a large number of complaints in the Forum section of Dragon magazine at the time. However, whether there were as many is very difficult to say - there was no internet at the time, so nowhere near the sort of analysis, discussion and complaint that is seen these days.

Man.... you know what's sad?

When I was a kid, and I got my Dragon magazine I used to look at all the stuff in the forums section and skip past it thinking: "Man who are these weirdos that spend all that time arguing about this crap?"

I've turned into a weirdo! :(
 

4e Cleric

Can be of any alignment. (Opening up the option to play a priest that is attempting to subvert the faith in some way, or believes his vision is the true vision of the faith etc...)

This is incorrect. Page 62 of the PHB:

"You must choose a deity compatible with your alignment: Good clerics serve good deities, lawful good clerics serve lawful good deities, and so on."

So, 4e Clerics actually have less alignment freedom than do 3e Clerics.

That said, the 4e alignment rules contain no mention whatsoever of changing alignment, and the Cleric write-up does say that once you are a Cleric you are forever a Cleric. What this all actually means is undefined. It is entirely possible, therefore, that:

1) Clerics can change alignment entirely at the whim of the PC, and suffer no consequences.

2) Clerics (and other PCs) can act in any manner they want without risking an alignment shift. If the player chooses to change his character's declared alignment, this may or may not require that he also change deity.

3) Since alignment represents nothing more than a metaphysical 'team' (per page 19, "In a cosmic sense, it's the team you believe in and fight for most strongly."), your Lawful Good Cleric can quite happily indulge his habit of burning down orphanages in his spare time, just so long as he stands ready to execute genocide on any passing Orcs at a moment's notice.

Presumably, how you interpret this will depend on the tastes of the group, and how ridiculously they wish to interpret the rules.
 

Uhm, no one's throwing stones at 4e... but when you discuss options and you say one editions options "don't count" because they aren't balanced... but the others do... well there's a disparity there. Cover it up with "degrees" of "brokeness" all you want. Either you're arguing options should only count if they're balanced or you're arguing options are options.


Remember it took years for many of the "broken" things to be identified in 3.5 let's give 4e some more time.

One of the things I think 4e has going for it in terms of "broken" vrs "Not broken" is since most of the powers and abilities of a given class come in the form of the "powers" selected, it's much easier to repair classes that are discovered to have gotten the shaft.

If we find out say, the Warlock powers just aren't up to snuff, they can later use this collected data to release a new host of powers that bring the warlock more in line with the other classes. By doing so the warlock still continues to be a valid class throughout the life of the game.
 

Man.... you know what's sad?

When I was a kid, and I got my Dragon magazine I used to look at all the stuff in the forums section and skip past it thinking: "Man who are these weirdos that spend all that time arguing about this crap?"

I've turned into a weirdo! :(

If I wasn't at work... I'd drink to that...LOL, You and me both.
 

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