DandD
First Post
If he was joking, I see no smiley like that oneAre you joking?

If he was joking, I see no smiley like that oneAre you joking?
If he was joking, I see no smiley like that onearound in his post.
So the OGL is a responsibility in order to keep interest in D&D in this flailing industry. Is that is what is being said?
So the OGL is a responsibility in order to keep interest in D&D in this flailing industry. Is that is what is being said?
So where did the game go wrong in terms of slowing down game play? I know that back in 1E days I used to run massive high level combats with high level wizards (or magic-users - I was so glad when they finally changed the class name) and hordes of creatures without batting an eye. Today I can't imagine running those old scenarios with anything near the same speed (in 3E or 4E).If I were to make 5E, my mantra would be the options of 3.x combined with 1E speed of play. A tall order to be sure.
So where did the game go wrong in terms of slowing down game play?
So where did the game go wrong in terms of slowing down game play?
Combat just takes too long in 3.x and 4E.
The extensive rules for implications of movement on the battlefield, and the focus on the visual combat grid are, in my opinion, the main problems for speed. The problem is, I love the grid and the rules for movement on the battlefield - I just hate the time it takes to resolve encounters. How do you keep the options and shorten the time? No idea.