• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Spotlight Interview: John Rogers on the Manual of the Planes


log in or register to remove this ad



One more thing....

writing for Jackie Chan Adventures

Not really something that would inspire me to buy a D&D book to mention in someone's "writing" credits.

I recall hearing/reading Jackie even saying something along the lines of "it is a good children's show".

Just watched the premiere of Leverage, and is doesn't look that good. I would rather the writer of the Librarian be writing for D&D.

Sorry, John, nothing against you, but the general direction of D&D just doesn't look like people are coming from the proper backgrounds.

Maybe the interview is just highlighting the wrong things for you. I can let the poor Transformers movie slide, because that is the range of audience D&D should be getting even if the movie was way short of something decent compared to the original series, and just action trash to my mind.

I did like the Feywild excerpt, but wish something in it would have been said about residuum, as that seems to have been introduced into D&D and then just forgotten from what I have seen. Maybe it is in the book itself.

Maybe I just really am no longer the D&D audience. Must be the whole playing a movie aspect.

Well that is my critique of the interview, and somewhat the Feywild excerpt itself.

PS: Rush Hour 2 was pretty good. Not all modern sequels are.
 

That was a great interview! The description of his foci when writing the Feywild chapter makes me excited to see the final book. Looking at the conflicts within the plane is a great way to find adventure hooks. Sounds like he knew what he was doing, which is gratifying.
 

One more thing....

writing for Jackie Chan Adventures

Not really something that would inspire me to buy a D&D book to mention in someone's "writing" credits.

You're kidding... I guess you haven't seen the cartoon. I mean, it's a kid's show an all, but I used the coins and demons as a great basis for some adventures. It's a plus for me.

And, having just written my first script, dialog is damn hard...
 

You're kidding... I guess you haven't seen the cartoon. I mean, it's a kid's show an all, but I used the coins and demons as a great basis for some adventures. It's a plus for me.

And, having just written my first script, dialog is damn hard...

One more thing....

No I never saw the show...did you? :erm:

My point was that D&D isn't a kids cartoon and the audiences are quite a bit different for a Disney program than for D&D.
 



No I never saw the show...did you?

Yes. I have a kid. :D

Each episode involved binding a specific, named demon back in some other extra dimensional prison plane. There were bad guys trying to free them. And there were coins, one for each animal in the Chinese zodiac, that granted a power to the person who held them. They were instrumental somehow, I forget exactly.

One thing that I liked about it was it was a finite series. There was 1-2 shows for each demon plus an intro and a finale. After the last show the story was over and the questions were answered.
 

Into the Woods

Remove ads

Top