weem
First Post
My brother is running a campaign (starting soon) and the players (there's 7) have been discussing Rituals.
There was a post here (ENW) somewhere (I can't find it for the life of me) where someone discussed their idea for making Rituals easier/faster to use - their idea involved allowing players to put in the time and money up front and then allowing them to cast those prepared rituals as a standard action (as I recall it, but I could be missing some details).
Personally, I don't think they need to be changed (at least for my games), but I was curious about how other people are adjusting them (those who are adjusting them anyway).
Here was (basically) his argument for changing how they work...
Here are some suggestions from him...
-- and --
So basically...
1/ If you have made some changes to the way Rituals work, what have they been and why did you make them?
2/ Do you have any suggestions for someone looking for the changes he requested above (other than play another system)?
Thanks,
There was a post here (ENW) somewhere (I can't find it for the life of me) where someone discussed their idea for making Rituals easier/faster to use - their idea involved allowing players to put in the time and money up front and then allowing them to cast those prepared rituals as a standard action (as I recall it, but I could be missing some details).
Personally, I don't think they need to be changed (at least for my games), but I was curious about how other people are adjusting them (those who are adjusting them anyway).
Here was (basically) his argument for changing how they work...
Ritual casting in its current form is retarded in nearly every way. Essentially it's the non-combat spells from 3e, only now they take so long to cast that most of the situational ones are useless. I mean who is going to burn 10 gold and 10 minutes to comprehend a language someone is currently speaking to them? And if they have to, how will that not break flow like a big retarded dam?
Here are some suggestions from him...
Maybe the cost for rituals should be higher, but only as a one time fee to learn them and inscribe them in the book, and that perhaps some of those cheap, low level rituals should have their casting times drastically reduced, such that they are measured in turns or rounds rather than minutes. Perhaps ritual casters will memorize the rituals or have to spend a healing surge in order to cast a ritual spell, so that they're not free, but they're not impractical.
-- and --
Prepare Rituals
By taking this feat, the caster enables him/herself to prepare a certain number of rituals (Determined as a function his level or his modifier or something) by spending the ritual's casting time preparing at the beginning of the day (so if a ritual takes 10 minutes to cast, you'd spend 10 minutes preparing at the beginning of the day). Such preparation would allow the caster to cast a prepared ritual as a standard action later in the day.
Memorize Ritual [Name]
This feat would be selected for a single specific ritual that takes less than 10 minutes to cast normally. By taking this feat, the character would be able to use the ritual as a standard (or full round, I'm flexible) action by spending a healing surge, along with any healing surges the ritual normally requires. (I.e. Knock would require 2 healing surges to invoke).
Note that with both of these I think that they should only be usable on rituals that take 10 minutes or less to cast.
So basically...
1/ If you have made some changes to the way Rituals work, what have they been and why did you make them?
2/ Do you have any suggestions for someone looking for the changes he requested above (other than play another system)?
Thanks,