Talisman 4th Edition

I haven't played yet, but my feeling is that FFG has, how can I say, "wussified" the game to a degree. Now, that might be a good thing overall.

Examples:
Fate (die rerolls)
Raiders now take only your gold
 

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I haven't played yet, but my feeling is that FFG has, how can I say, "wussified" the game to a degree. Now, that might be a good thing overall.

Examples:
Fate (die rerolls)
Raiders now take only your gold

Interesting about the Raiders.

Do you still drop everything when you become a toad?

Cheers!
 

Yes, the Toad still strips you of your Objects, Followers, and Gold.

I'm thinking being transformed into a Toad will be an opportunity to rapidly deplete a character's Fate.
 

Yes, the Toad still strips you of your Objects, Followers, and Gold.

I'm thinking being transformed into a Toad will be an opportunity to rapidly deplete a character's Fate.

Except that due to Fate, you'll probably never become a Toad.

"Toad?! Dude I spend a Fate and reroll."

The FFG version looks totally sucktastic. The whole point of Talisman is the cruelly humorous randomness. Not to mention the fact that the randomness actually balanced out the power disparities in the characters... over time it didn't matter much which character you got stuck with because there was so much crazy stuff that could happen.
 



Except that due to Fate, you'll probably never become a Toad.

"Toad?! Dude I spend a Fate and reroll."

The FFG version looks totally sucktastic. The whole point of Talisman is the cruelly humorous randomness. Not to mention the fact that the randomness actually balanced out the power disparities in the characters... over time it didn't matter much which character you got stuck with because there was so much crazy stuff that could happen.
You're probably right.

I wish FFG had made it easier to make Fate optional by not referencing on the game board and on several Adventure cards.

For that matter, if players felt the Raiders were too harsh, that card could easily be excluded from the Adventure deck.
 

Other changes:

Adventure Cards
More Enemy Spirits (total 9)
Wraith x2 (used to be 1)
Ghost x1 (used to be 2)
Lemure x2 (Craft 1, new Spirit)
Shadow x 2 (Craft 2, new Spirit)

10 Bag of Gold cards (instead of 13)
1 Bag of Gold x7
2 Bags of Gold x 3

Characters
All characters have a starting Fate value (mulligans) and may have more than the old standard of 4 Lives. Some have additional or revised special abilities

Troll - Life 6, may regenerated 1 Life instead of moving when a 6 is rolled

Druid - may gain full compliment of Spells when he lands on a Woods space

Thief - Whenever you visit the Market, Market Day, or Village you may take on card of your choice from the Purchase deck for free

Warrior - Life 5

Dwarf - Life 5

Prophetess - Whenever you have to draw Adventure Cards, you may discard one card of your choice that you do not wish to encounter and draw one more card to replace it, which you must encounter

Priest - automatically destroyed Spirits cannot be kept as Trophies [Experience]
 

The only argument against fate seems to be the reduced probability of being turning into a frog.

Otherwise, fate seems like a pretty good idea. It further differentiates the characters (some characters have no fate, while others have a lot), it shortens the game, and gives players a little more control/strategy in a game that is 99% randomly determined. For instance, I've always found the troll a little overpowered at the outset of the game, but the T4rev doesn't give him any fate points, greatly decreasing and balancing his power.

It would be sad if the fate rule negates the frog, especially since FFG have introduced the nifty plastic frog figure. I think they should have increased the probability of turning into a frog to offset the fate effect. Of course, there's nothing stopping you from saying that fate doesn't work on the witch.

Here's an idea... make a house rule that the person sitting opposite your character roles for the witch, in the same way that they role for your monsters in combat, thereby illiminating fate points as an opinion.
 


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