Dragon 370 - Design & Development: Cosmology

Exactly what I see on both sides of this discussion.
Ah, false equivalence! That's what was missing from this thread.

Seriously, though, there are two sides here - the side that hates the new stuff because it's different, and the side that's patiently trying to show how all the old stuff is still right where they left it, and how it's not really missing from the new stuff anyways.
 

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Ah, false equivalence! That's what was missing from this thread.

Seriously, though, there are two sides here - the side that hates the new stuff because it's different, and the side that's patiently trying to show how all the old stuff is still right where they left it, and how it's not really missing from the new stuff anyways.

No no no. You are entirely wrong. The two sides are one of trying to preserve the heart and soul of D&D while the other side is busily dismantling and murdering every sacred bovine that has made our beloved hobby ... well... beloved by all and sundry.

All changes must only be viewed from either of those two sides and any other side is just an illusion in your mind.

:confused:

/end sarcasm.

Hrm, as has been said UMPTEEN times in this thread alone, EVERYTHING you could do with the old planes YOU CAN STILL DO. There is absolutely, zero, nothing, nada, zilch that you can do with the old planes that you cannot do now. But, apparently, that's not good enough. We must never, ever deviate from the completely fabricated cosmology of the past and must ever walk in lock step with books that have been out of print for over a decade.

Ok, maybe the sarcasm hasn't quite ended.
 

The most important piece of information IMO is that all the WotC campaign settings released will use the World Axis cosmology; there is even some hints about how it impacts Eberron.
Ugh.

Just... ugh.

From the sounds of things, it's seeming like Eberron's world history gets changed to the primordial-gods war. Interest in 4e Eberron campaign setting... waning...

I would say this is bad news for Dark Sun as well (if they decide to do it) but I already knew they were going to screw that one up, based on this need of theirs to fit every piece of every book into every setting.
 
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Ta-daa!
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You can even have more challenges then before.

The point I was making is Elemental Planes were background on my campaign, not adventuring grounds. Forbidden places.

The change was made to make everywhere an "adventuring place" (dungeon everywhere hyperbole), which doesn't work well for me.

Dudes, I'm trying to leave this post, I guess I have said everything in this regard... strange thing is, no matter if I'm using fourth edition, disliking the new cosmology makes me sound like a minority "spitting against the wind" like somebody else said... ;)

I'm not against changing, I'm quite the opposite, but there's no change that will please all.
 
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If you can do everything you could do in the old cosmology with the new cosmology why was the cosmology changed at all?
A square is within the group of objects known as a rectangle, but not all rectangles are squares.

Elemental Chaos lets you do things with elemental forces you couldnt do as easilly with the planes written as they were. Namely, it's easier to venture into the 'Elemental' realm without dieing so it's easier to hold adventures there. Also, Chaos as a primordial force that made up the world has more ties to real world legends and myth.
 



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