I like the principle, but not the execution.
I'm currently playtesting a variant where:
a) Your basic multiclassing feat has no prereqs, and if you take it you swap one of your at-will powers for an at-will from your multiclass. It also opens the doors for other multiclass feats.
b) the encounter attack, utility and daily attack power swap feats exist as per normal
c) There are additional class power feats which can be taken to gain specific class abilities from the multiclass (e.g. 'warlocks curse' and then 'fey pact boon', or 'burly rogue' and then 'sneak attack'). Members of a class can take class power feats for aspects of their class too (so a tactical warlord could take the 'inspiring warlord' special ability (I forget what it is called).
d) paragon multiclassing doesn't exist (it is subsumed effectively by the above options).
Cheers
d) paragon multiclassing doesn't exist (it is subsumed effectively by the above options).
Cheers
This sounds better to me in comparsion, I will be interested to hear how your playtesting goes.
You mean paragon multiclassing as far as not taking an existing paragon class?
So a fighter who took a multiclass into wizard could still take a wizard paragon path right?
That would make sense.
I think the current system contradicts itself though. Your first feat will give you an at-will useable once per round, but every other multiclass feat swaps power for power.
Just out of curiosity, how many feats do you think a player should have to spend, or what level/prerequisite, would you have on a single feat, that allowed a multiclassing character to either gain a power from the multiclass or swap a power along with a bonus, like the addition of a class feature or something?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.