Island Paradise
I have recently returned to gaming and have mainly been running gamma world and cthulhu campaigns sporadically with old friends. I picked up the D20 gamma world books (I have almost all of the other versions) and have been working on a campaign that has become rather, well... complex. I mainly want to post a map or two and see what people think, but I'll try to give a little background.
My gamma world is set on a small tropical island. The Island itself has been protected for hundreds of years by a mutated ring of nanites that encircles the entire island 3-4 miles out to sea. These nanites attack and dissolve any non-living material that cross them. All ships sailing thru dissolve, their occupants left swimming to shore naked (everything dissolves). Any type of character could end up on shore.
The Island is basically packed with everything Gamma. For hundreds of years it was mainly mutant animals, mutants, plenty of deadly plants, a few stock humans and a growing octophus colony off shore. A small town had cropped up on the south side of the Island, and everything was good.
Then, about 150 years ago, one of the sole remaining floating Bubble Citys fell from the sky and directly on to the existing town. Long story short - The PSH's from the city were forced to live among the animals and the animals were forced to tolerate the PSH's. After years of struggle, there is an uneasy peace among the inhabitants. Shorlty after the crash, the PSH's assisted in repairing a gardening bot and an engineer bot. A monofilimnet mesh fence was erected to keep out invasive plant life. Soil was cultivated and crops planted (mostly giant soy). Mutant animals and mutants tend to the fields. There are no flying vehicles on the island, and very few functional land vehicles.
I've got all kinds of maps and craploads more storyline, but it's late. If anyone is interested I'll post some more - but here's a teaser of the main Island Map - Enjoy!