OK, a lot of folks are saying the class is a blast to play. My concern is it's a bit too much of a blast. Just looking over the class, here are some concerns:
1) Rage Strike: The amount of damage it can unload by burning up a daily is out of porportion with what any other striker can spring. And it's an at-will, so the barbarian can just pump one out until he's empty. Why is this not an encounter power?
2) Daily Powers: Apparently the designers thought that in order to make the decision to burn a daily for rage strike a painful one, they made daily powers incredibly good. The logic looks to be sort of "two wrongs make a right". The dailies do top-tier damage up front, and in addition have an effect that can last the rest of the battle. Again, the issue is that this just looks better than the dailies I'm seeing in other classes (strikers or what have you).
3) In general, heaps of damage is lathered onto every attack unconditionally, making for a much better deal than the conditional damage bonus provided by curse, quarry, or sneak attack. I've seen rangers, rogues, and (especially) warlocks have to do without their bonuses often enough to not think the extra damage is a given. But with the barb, it is.
1) Rage Strike: The amount of damage it can unload by burning up a daily is out of porportion with what any other striker can spring. And it's an at-will, so the barbarian can just pump one out until he's empty. Why is this not an encounter power?
2) Daily Powers: Apparently the designers thought that in order to make the decision to burn a daily for rage strike a painful one, they made daily powers incredibly good. The logic looks to be sort of "two wrongs make a right". The dailies do top-tier damage up front, and in addition have an effect that can last the rest of the battle. Again, the issue is that this just looks better than the dailies I'm seeing in other classes (strikers or what have you).
3) In general, heaps of damage is lathered onto every attack unconditionally, making for a much better deal than the conditional damage bonus provided by curse, quarry, or sneak attack. I've seen rangers, rogues, and (especially) warlocks have to do without their bonuses often enough to not think the extra damage is a given. But with the barb, it is.
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